2019
DOI: 10.1109/tvcg.2019.2932239
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ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality

Abstract: Figure 1: Example for reconfiguring the input and output space of individual keys of a physical keyboard in virtual reality. Top row from left to right: emoji entry, special characters, secure password entry using randomized keys. Bottom row from left to right: foreign languages, browser shortcuts, text processing macros. ABSTRACTPhysical keyboards are common peripherals for personal computers and are efficient standard text entry devices. Recent research has investigated how physical keyboards can be used in … Show more

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Cited by 53 publications
(42 citation statements)
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References 60 publications
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“…Text entry is perhaps one of the most challenging input tasks in virtual and augmented reality and many different text entry methods have been investigated [3]. While researchers have studied appropriating physical keyboards for VR [19,27,43], a likely future dominant solution is the transplanting of full-sized keyboards into VR and AR environments as full-sized virtual keyboards available for either mid-air typing or surface-aligned typing supported by a reappropriated nearby hard surface. However, to support such typing is highly challenging, as the targets (keys) are tightly packed, requiring highly precise hand and finger tracking [40], as well as strong predictive models to account for incorrect key hits.…”
Section: Related Workmentioning
confidence: 99%
“…Text entry is perhaps one of the most challenging input tasks in virtual and augmented reality and many different text entry methods have been investigated [3]. While researchers have studied appropriating physical keyboards for VR [19,27,43], a likely future dominant solution is the transplanting of full-sized keyboards into VR and AR environments as full-sized virtual keyboards available for either mid-air typing or surface-aligned typing supported by a reappropriated nearby hard surface. However, to support such typing is highly challenging, as the targets (keys) are tightly packed, requiring highly precise hand and finger tracking [40], as well as strong predictive models to account for incorrect key hits.…”
Section: Related Workmentioning
confidence: 99%
“…Büschel et al [15] surveyed a wide range of immersive interaction techniques for visual analytics. Previous research on productivity desktop-based VR has concentrated on the use of physical keyboards [99], controllers and hands [55,133], and, recently, tablets [111]. The closest work to this paper is by Surale et al [111], which focuses on spatial manipulation and creation of 3D objects.…”
Section: Mixed Reality For Knowledge Workmentioning
confidence: 99%
“…The work of Schneider et al 1 could also be applied to augmented reality (AR), which might become an even more ubiquitous technology for productivity work. One can certainly imagine future workers replacing their laptops with AR glasses and a lightweight, wireless keyboard, allowing them to work from anywhere without sacrificing screen real estate.…”
Section: Spotlight On Transactionsmentioning
confidence: 99%
“…In "ReconViguRation: Reconfiguring Physical Keyboards in Virtual Reality," Daniel Schneider and colleagues 1 show that, in VR, physical keyboards can become much more than a device for entering characters. Their article, which also won the best paper award at IEEE ISMAR 2019, proposes that physical keyboards can be adapted for use in a variety of VR applications and interactions capable of taking advantage of their unique affordances (for example, dozens of unique keys, haptic feedback for both touching and depressing the keys, and broad familiarity…”
mentioning
confidence: 99%