2020
DOI: 10.1109/tvcg.2020.3023567
|View full text |Cite
|
Sign up to set email alerts
|

Breaking the Screen: Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers

Abstract: Virtual Reality (VR) has the potential to transform knowledge work. One advantage of VR knowledge work is that it allows extending 2D displays into the third dimension, enabling new operations, such as selecting overlapping objects or displaying additional layers of information. On the other hand, mobile knowledge workers often work on established mobile devices, such as tablets, limiting interaction with those devices to a small input space. This challenge of a constrained input space is intensified in situat… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
22
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
3
2
2

Relationship

2
5

Authors

Journals

citations
Cited by 55 publications
(22 citation statements)
references
References 113 publications
0
22
0
Order By: Relevance
“…To solve these challenges, future systems might aim to lower entry barriers to Immersive Analytics interaction. One promising possibility is to combine established interfaces, like keyboard, mouse or tablet input, with immersive HMDs [11,14,54,58,135]. This is closely related to the question of discoverability: many "natural" interaction techniques used in Immersive Analytics, including gestures, speech, and tangible tokens, are not obvious to users [98], which risks hiding possible actions from them.…”
Section: C8: Supporting Transitions Around Immersive Environmentsmentioning
confidence: 99%
“…To solve these challenges, future systems might aim to lower entry barriers to Immersive Analytics interaction. One promising possibility is to combine established interfaces, like keyboard, mouse or tablet input, with immersive HMDs [11,14,54,58,135]. This is closely related to the question of discoverability: many "natural" interaction techniques used in Immersive Analytics, including gestures, speech, and tangible tokens, are not obvious to users [98], which risks hiding possible actions from them.…”
Section: C8: Supporting Transitions Around Immersive Environmentsmentioning
confidence: 99%
“…As people work more remotely, from touchdown offices, on the go or from home, the importance of mobility and privacy increases. This paper, and other prior works [4,15] show that this mode of work can be more efficient than the current use of 2D displays, as HMDs can fill the user's full field of view with potentially very large virtual displays and show world grounded stereoscopic information, which the user can interact with directly.…”
Section: Discussionmentioning
confidence: 85%
“…Virtual Reality (VR) as an instance of Extended Reality (XR), can benefit users immensely, as it provides a much larger display space than traditional mobile devices, independent of the physical environment and allows rendering of 3D elements above the screen, potentially mitigating effects of a small physical screen. [4,15,18]. HMDs can also increase privacy and reduce environmental clutter [18,57].…”
Section: Introductionmentioning
confidence: 99%
See 2 more Smart Citations