2010
DOI: 10.2308/iace.2010.25.3.361
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Really Engaging Accounting: Second Life™ as a Learning Platform

Abstract: ABSTRACT:Immersive virtual worlds such as Second Life ™ promise the possibility of an engaging platform for learning. This paper examines the success of Second Life ™ in enabling an engaging learning environment within a first-year financial accounting course, specifically the relationship between student engagement and performance. The paper details the use of two 3-D objects built to support the course, an interactive accounting equation, and t-account model. Results indicate that student engagement, as enab… Show more

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Cited by 44 publications
(24 citation statements)
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References 17 publications
(1 reference statement)
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“…Simulated learning is associated with a tranche of associated benefits; they are engaging [35]; promote good discussion [36]; offer opportunities for immersion & interaction in a 'safe' space [37] allowing individuals to take risks safely. Perhaps of most significance however, is that they offer experiential learning [38] which many people thrive on and they are learner centred rather than teacher led: the 'teacher' becomes the facilitator rather than disseminator.…”
Section: Using Simulated Learningmentioning
confidence: 99%
“…Simulated learning is associated with a tranche of associated benefits; they are engaging [35]; promote good discussion [36]; offer opportunities for immersion & interaction in a 'safe' space [37] allowing individuals to take risks safely. Perhaps of most significance however, is that they offer experiential learning [38] which many people thrive on and they are learner centred rather than teacher led: the 'teacher' becomes the facilitator rather than disseminator.…”
Section: Using Simulated Learningmentioning
confidence: 99%
“…Engagement can be viewed as the amount of physical and psychological energy that the student devotes to the academic experience [Astin 1984]. Student engagement may be associated with increased time on task, and the development of deep learning, resulting in better classroom performance [Hornik 2008]. Student engagement has been associated with important learning outcomes including performance, satisfaction and retention [Chen, Gonyea, and Kuh 2008].…”
Section: Engagementmentioning
confidence: 99%
“…: Spatial presence was found to be a precursor of student engagement in 3-D immersive environments [Hornik 2008]. Loss of Self [LSLF]: The immersion of oneself into an enjoyable experience is typical of play and is inherent in flow experience [Csikszentmihalyi 1997].…”
Section: Loss Of Place [Lplc]mentioning
confidence: 99%
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“…When there is an appropriate balance of player's skill and challenge in the game, players may feel high levels of immersion in the game, which often leads players' loss of time/place and intrinsically rewarding experience [12]. First suggested by Csikszwntmihalyi [11], flow is believed to be a hallmark of high engagement in an activity, which is often associated with increased time on task, deeper learning experience, eventually resulting in better performance [27] [8].…”
Section: Introductionmentioning
confidence: 99%