2019
DOI: 10.1016/j.procir.2019.02.025
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Realizing Virtual Reality Learning Environment for Industry 4.0

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Cited by 99 publications
(47 citation statements)
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“…From the results of the above research it is known that the learning outcomes of experimental class students are higher than the control class [14]. There are differences in mean, median, mode, maximum score, minimum score, and standard deviation.…”
Section: ) Comparison Of Learning Outcomes Of Conventional E Learninmentioning
confidence: 89%
“…From the results of the above research it is known that the learning outcomes of experimental class students are higher than the control class [14]. There are differences in mean, median, mode, maximum score, minimum score, and standard deviation.…”
Section: ) Comparison Of Learning Outcomes Of Conventional E Learninmentioning
confidence: 89%
“…In order to prepare employees on those upcoming challenges, researchers developed so-called learning factories for practical training [50,51,[97][98][99][101][102][103][104][105][106][107][108][109][110]. Their aim is to transfer the knowledge of theoretical research into the shop floor and to prepare workers and students.…”
Section: Learning Factoriesmentioning
confidence: 99%
“…Media ke tiga adalah Virtual Reality (VR) Interaktif sebagai media pembelajaran geografi. Virtual Reality (VR) adalah lingkungan maya atau virtual yang dibuat sebagai sarana interaksi antara manusia dengan komputer atau sistem secara real-time (Lv, Li, and Li 2017;Liagkou, Salmas, and Stylios 2019). Virtual Reality (VR) yang dirancang dapat dijalankan dengan menggunakan perangkat Head Mounted Display (HMD) dan remote control sebagai kendali pengguna dalam dunia virtual 3D yang diciptakan.…”
Section: Media III Vr Interaktif (Zhihan Lv)unclassified