2006
DOI: 10.1007/11949619_25
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Real-Time Streaming and Rendering of Terrains

Abstract: Abstract. Terrains and other geometric models have been traditionally stored locally. Their remote access presents the characteristics that are a combination of file serving and realtime streaming like audio-visual media. This paper presents a terrain streaming system based upon a client server architecture to handle heterogeneous clients over low-bandwidth networks. We present an efficient representation for handling terrains streaming. We design a client-server system that utilizes this representation to str… Show more

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Cited by 8 publications
(5 citation statements)
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References 12 publications
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“…Therefore, most scholars improve it from two aspects: data compression and reducing the transmission frequency of images. For example, some scholars proposed to use the wavelet method to replace the traditional JPEG image compression method [8], and some scholars proposed to transform 3D scenes into panorama while transmitting panorama through progressive transmission protocol [9]].…”
Section: B Image-based Renderingmentioning
confidence: 99%
“…Therefore, most scholars improve it from two aspects: data compression and reducing the transmission frequency of images. For example, some scholars proposed to use the wavelet method to replace the traditional JPEG image compression method [8], and some scholars proposed to transform 3D scenes into panorama while transmitting panorama through progressive transmission protocol [9]].…”
Section: B Image-based Renderingmentioning
confidence: 99%
“…There is nothing essential in the choice but it has an effect on the resulting set of cell configurations needed to properly define a sequence to traverse the triangles. To allow fast processing, compact representations and easy traversing [4,12], we organize the terrain into squared blocks each of which consists of a number of tiles. In the current implementation, blocks are of size 512×512 and tiles of size 64×64.…”
Section: Triangulation Topologymentioning
confidence: 99%
“…But the process requires seamless stitching at the boundaries. According to Deb et al [6], Wagner's technique is not suited for the terrains with large height variations and that is why they tweak the technique by having the projection on realtime average height of terrain for a client/server terrain streaming to handle heterogeneous clients. The blending factors are calculated on a per-tile basis because of the use of a regular tile structure, thus, reducing the amount of computation.…”
Section: State Of the Artmentioning
confidence: 99%