2010
DOI: 10.1155/2010/913681
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Seamless Heterogeneous 3D Tessellation via DWT Domain Smoothing and Mosaicking

Abstract: With todays geobrowsers, the tessellations are far from being smooth due to a variety of reasons: the principal being the light difference and resolution heterogeneity. Whilst the former has been extensively dealt with in the literature through classic mosaicking techniques, the latter has got little attention. We focus on this latter aspect and present two DWT domain methods to seamlessly stitch tiles of heterogeneous resolutions. The first method is local in that each of the tiles that constitute the view, i… Show more

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Cited by 3 publications
(3 citation statements)
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References 14 publications
(18 reference statements)
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“…But what the author suggests is on the contrary. If the aim is just to reduce the size, why not partition the HR image to small tiles, feed it in lieu of low resolution image to the pipeline to get the super-resolved tile and then stitch or tessellate [119] the output tiles? The second issue is the claim of best real-time performance on the basis of a few datasets.…”
Section: B State Of the Art Methods On Image Srmentioning
confidence: 99%
“…But what the author suggests is on the contrary. If the aim is just to reduce the size, why not partition the HR image to small tiles, feed it in lieu of low resolution image to the pipeline to get the super-resolved tile and then stitch or tessellate [119] the output tiles? The second issue is the claim of best real-time performance on the basis of a few datasets.…”
Section: B State Of the Art Methods On Image Srmentioning
confidence: 99%
“…In DWT, Hayat et al [ 19 ] presented two transform domain methods to seamlessly stitch satellite image tiles of heterogeneous resolutions. One is local, and each constituent DWT domain tile of the view is treated at sub-band level with horizontal, vertical, and radial smoothing on the basis of its locale in the tessellation.…”
Section: Literature Reviewmentioning
confidence: 99%
“…The main problem of this scheme is that the number of JTiles generated at every resolution level is always the same, and its size is decreased ( Figure 1 -b), so this scheme do not match with the tiles used in a tiled pyramid (where the number of tiles decrease and its size remains constant) and it will be necessary to transmit and combine several of these JTiles to obtain an equivalent tile of the tiled pyramid. These differences can be observed comparing Figure This strategy is used by Hayat et al (2010) to do online 3D terrain visualization.…”
Section: Strategy 2: Jpeg2000 With Tilingmentioning
confidence: 99%