Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2016
DOI: 10.1145/2856400.2856409
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Real-time rendering of procedural multiscale materials

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Cited by 25 publications
(63 citation statements)
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“…Though their method is slightly faster than ours, our method provides higher quality. Our result captures the incoming light distribution from the environment map (shiny yellow on the left side of the right dress), while Zirr and Kaplanyan [ZK16a] method does not sample the environment map and is simply using a different light cone to fake the surface roughness. In Figure 7, illumination comes from a point light source.…”
Section: Resultsmentioning
confidence: 99%
“…Though their method is slightly faster than ours, our method provides higher quality. Our result captures the incoming light distribution from the environment map (shiny yellow on the left side of the right dress), while Zirr and Kaplanyan [ZK16a] method does not sample the environment map and is simply using a different light cone to fake the surface roughness. In Figure 7, illumination comes from a point light source.…”
Section: Resultsmentioning
confidence: 99%
“…Bowles and Wang [BW15,WB16] introduced a procedural sparkle approach for snow; this technique has been used in production. Zirr et al [ZK16] derived a stochastic biscale microfacet model to fit for real-time application. All these algorithms are faster than ours, but are not physically based.…”
Section: Real-time Glint Renderingmentioning
confidence: 99%
“…Since these models usually adopt a smooth NDF to describe the microfacet orientations, they are only valid for very distant views, assuming that the micro‐scale details are indistinguishable [YHJ*14]. Capturing high‐frequency glints resulting from irregular microscopic surface structures requires either a discrete NDF [JHY*14] or a multi‐scale NDF [ZK16].…”
Section: Related Workmentioning
confidence: 99%
“…Our model is based on a similar idea, and thus can be viewed as an extension to this model. Zirr et al [ZK16] derived a stochastic biscale microfacet model to fit for real‐time application. Data‐driven models [RMS*08, DWMG15] that use measured data from real‐world materials exhibiting high‐frequency surface details can also generate vivid sparkling effects.…”
Section: Related Workmentioning
confidence: 99%