Abstract:Wavelet methods for geometry encoding is a recently emerged supenet of multiresolution analysis which has proven to be very efficient in term of compression and adaptive transmission of 3D content. The decorrelating power and spacelscale localization of wavelets enable efficient compression of arbitrary meshes as well as progressive and local reconstruction. Recent techniques based on zerowee compressiun have shown to be among the best lossy mesh compression methods, while remaining compatible with selective t… Show more
“…Another problem is that redundant data are sent to the client if the server has no knowledge of the data already present in the client cache. As suggested in [6], a solution to cope with this problem is to upload a cache content description that the server can use to prevent redundant data downloading. Though highly optimized, this procedure further increases the server response time.…”
“…Another problem is that redundant data are sent to the client if the server has no knowledge of the data already present in the client cache. As suggested in [6], a solution to cope with this problem is to upload a cache content description that the server can use to prevent redundant data downloading. Though highly optimized, this procedure further increases the server response time.…”
“…The WSS contains only corrections of vertex position prediction encoded by using Set Partitioning in Hierarchical Trees (SPIHT) technique [20]; for all the other attributes defined per vertex (normals, colors, texture coordinatesy) linear interpolation schemes are used. WSS is well suited for applications such as terrain navigation.…”
“…In an earlier work, Gioia, Aubaut, and Bouville proposed to reconstruct wavelet-encoded large meshes in real time in a view-dependent manner for visualization by combining local update algorithms, cache management, and client/server dialog. 11 A good and advanced application of wavelets to real-time data for terrain visualization can be found in the work of Kim and Ra. 12 The authors rely on restricted quad-tree triangulation for surface approximation.…”
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