2012
DOI: 10.1111/j.1467-8659.2012.03016.x
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Real‐time Realistic Rendering and Lighting of Forests

Abstract: Special issue: Proceedings of Eurographics 2011International audienceRealistic real-time rendering and lighting of forests is an important aspect for simulators and video games. This is a difficult problem, due to the massive amount of geometry: aerial forest views display millions of trees on a wide range of distances, from the camera to the horizon. Light interactions, whose effects are visible at all scales, are also a problem: sun and sky dome contributions, shadows between trees, inside trees, on the grou… Show more

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Cited by 27 publications
(39 citation statements)
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“…Both families of techniques lack the ability to correctly translate ecological input data, like coverage or patchiness data of plant species, to a plant distribution with high-density and variety. Moreover, most techniques or examples of interactive 3D visualization of high density natural environments focus on desktop applications [8,9], which are unlikely to be used in the context of ecological management or policy. It is not possible to use these techniques directly in a web environment, because browser-based solutions do not have the same rendering capabilities as desktop-based solutions.…”
Section: Motivationmentioning
confidence: 99%
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“…Both families of techniques lack the ability to correctly translate ecological input data, like coverage or patchiness data of plant species, to a plant distribution with high-density and variety. Moreover, most techniques or examples of interactive 3D visualization of high density natural environments focus on desktop applications [8,9], which are unlikely to be used in the context of ecological management or policy. It is not possible to use these techniques directly in a web environment, because browser-based solutions do not have the same rendering capabilities as desktop-based solutions.…”
Section: Motivationmentioning
confidence: 99%
“…There are several desktop-based solutions that are able to render large amounts of plants [8,9]. Often, these techniques focus on rendering one or two plant species with a high density in the environment, but they achieve interactive frame rates with it.…”
Section: Interactive 3d Visualization Of Natural Environmentsmentioning
confidence: 99%
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