IEEE Proceedings. VR 2005. Virtual Reality, 2005.
DOI: 10.1109/vr.2005.1492815
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Real-time collision detection for dynamic virtual environments

Abstract: Collision detection is an enabling technology for many virtual environments, games, and virtual prototyping applications containing some kind of physically-based simulation (such as rigid bodies, cloth, surgery, etc.). The persistent interest in collision detection by both academia and industry is due to the large variety of applications as well as new challenges in new application domains, such as virtual clothes fitting. This tutorial will give an overview of the different classes of algorithms, and then pro… Show more

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Cited by 9 publications
(11 citation statements)
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“…Numerous collision detection methods have been extensively studied, some recent surveys are available in Raghupathi et al (2003) and Zachmann et al (2005). Here, we narrow down our discussion to collision detection for deformable bodies.…”
Section: Related Workmentioning
confidence: 99%
“…Numerous collision detection methods have been extensively studied, some recent surveys are available in Raghupathi et al (2003) and Zachmann et al (2005). Here, we narrow down our discussion to collision detection for deformable bodies.…”
Section: Related Workmentioning
confidence: 99%
“…Collision detection problems have been extensively studied in many different research communities including robotics, computer graphics, computer-aided design, and computational geometry. Most collision detection algorithms approximate the objects in the scene using bounding volumes such as spheres (Quinlan, 1994;Hubbard, 1995;Palmer & Grimsdale, 1995), oriented bounding boxes (OBBs) (Gottschalk, Lin, & Manocha, 1996) and axis aligned bounding boxes (AABBs) (Zachmann & Felger, 1995;Zachmann, 1997).…”
Section: Related Workmentioning
confidence: 99%
“…Many applications need only this type of binary answers (TRUE/FALSE), to make a decision. So, they do not need more precise geometrical information about the event, for instance, when avatar movements must be restricted by physical obstacles [25], or when it is only needed to know if a tool touches any part of the scene [15].…”
Section: Type Of Querymentioning
confidence: 99%
“…Their advantage is that the application has a whole control over the time dedicated to the collision detection. As soon as the maximal time is exceeded, a collision response is returned obtaining real time and a constant frame rate [15].…”
Section: Accuracymentioning
confidence: 99%
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