2013 IEEE International Conference on Robotics and Automation 2013
DOI: 10.1109/icra.2013.6631081
|View full text |Cite
|
Sign up to set email alerts
|

Real-time collision detection and distance computation on point cloud sensor data

Abstract: Most prior techniques for proximity computations are designed for synthetic models and assume exact geometric representations. However, real robots construct representations of the environment using their sensors, and the generated representations are more cluttered and less precise than synthetic models. Furthermore, this sensor data is updated at high frequency. In this paper, we present new collision-and distancequery algorithms, which can efficiently handle large amounts of point cloud sensor data received… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
15
0

Year Published

2014
2014
2023
2023

Publication Types

Select...
4
4

Relationship

0
8

Authors

Journals

citations
Cited by 30 publications
(15 citation statements)
references
References 12 publications
0
15
0
Order By: Relevance
“…For example, contact points scattered on a plane can safely be reduced to their convex hull without any loss of accuracy in contact response. Another possibility is to incorporate methods for accelerating BLEM contact detection with large meshes or point cloud data sets [18], possibly using GPUs. Finally, it may be possible to develop methods that adapt boundary thickness and time stepping dynamically to support collisions between very thin objects, or to employ fallback methods that retract meshes out of collision once boundary layers are penetrated.…”
Section: Resultsmentioning
confidence: 99%
“…For example, contact points scattered on a plane can safely be reduced to their convex hull without any loss of accuracy in contact response. Another possibility is to incorporate methods for accelerating BLEM contact detection with large meshes or point cloud data sets [18], possibly using GPUs. Finally, it may be possible to develop methods that adapt boundary thickness and time stepping dynamically to support collisions between very thin objects, or to employ fallback methods that retract meshes out of collision once boundary layers are penetrated.…”
Section: Resultsmentioning
confidence: 99%
“…Videos of a human crowd have been used to calibrate simulated crowd density (Pelechano, Allbeck, & Badler, 2008). GAMMA research group located in UNC is an active group that models live crowd models (Pan, Sucan, Chitta, & Manocha, 2013).…”
Section: Crowdsmentioning
confidence: 99%
“…An usual approach to use the spatial scene information for distance evaluation algorithms is to transform the data given by the visual sensors into 3D point clouds (Bascetta et al, 2010;Pan et al, 2013). However, operating directly on the depth image provided by a depth sensor reduces the computation time (Flacco et al, , 2014.…”
Section: Distance Computation In the Depth Spacementioning
confidence: 99%