2021
DOI: 10.17743/jaes.2021.0046
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Real-time binaural room modelling for augmented reality applications

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Cited by 5 publications
(5 citation statements)
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“…A real-time binaural room modeling proposal for AR applications based on Scattering Delay Network (SDN) reverberation was presented by Yeoward, et al in 2021 [19]. The combination of Digital Waveguide Network (DWN) and ray-tracing Image Source Method (ISM) approaches for SDN reverberation provides physical accuracy close to room simulation models while meeting the lower processing requirements of other reverberators that use delay networks [19][20][21]. A study by Djordjevic et al [22] indicated that SDNs are considered more natural than binaural room impulse responses, ray tracing, and feedback delay networks in evaluations based on non-interactive simulations of two listening rooms.…”
Section: Reverberation Algorithms For Ar Scenariosmentioning
confidence: 99%
See 1 more Smart Citation
“…A real-time binaural room modeling proposal for AR applications based on Scattering Delay Network (SDN) reverberation was presented by Yeoward, et al in 2021 [19]. The combination of Digital Waveguide Network (DWN) and ray-tracing Image Source Method (ISM) approaches for SDN reverberation provides physical accuracy close to room simulation models while meeting the lower processing requirements of other reverberators that use delay networks [19][20][21]. A study by Djordjevic et al [22] indicated that SDNs are considered more natural than binaural room impulse responses, ray tracing, and feedback delay networks in evaluations based on non-interactive simulations of two listening rooms.…”
Section: Reverberation Algorithms For Ar Scenariosmentioning
confidence: 99%
“…A study by Djordjevic et al [22] indicated that SDNs are considered more natural than binaural room impulse responses, ray tracing, and feedback delay networks in evaluations based on non-interactive simulations of two listening rooms. However, the suitability of SDNs for AR applications needs to be determined, as binaural SDN models have not been proposed in real-time architectures suitable for mobile or wearable computing devices [19].…”
Section: Reverberation Algorithms For Ar Scenariosmentioning
confidence: 99%
“…The reverberation tail is thus spatialised according to the direction of the first-order reflections. Yeoward et al (2021) recently used a different approach to generate a binaural output for SDN. There, binaural signals were generated from the output of a virtual loudspeaker array that rotated in unison with the listener's orientation, while the loudspeaker gains were updated according to the relative direction of first-order reflections using panning.…”
Section: Audio Renderingmentioning
confidence: 99%
“…Scattering Delay Networks (SDN) (De Sena et al, 2015) was the room acoustic model used in the tests described in this paper. SDN is particularly suitable for use in computer gaming, VR and AR and other real-time rendering applications (Geronazzo et al, 2020;Yeoward et al, 2021), owing to its spatial fidelity and computational efficiency, achieved by rendering accurately only the most perceptually significant reflections.…”
Section: Introductionmentioning
confidence: 99%
“…SDN has been shown to result in (a) a higher "naturalness" than feedback delay networks (FDNs) [11], convolution methods and ray-tracing [12], (b) a greater sense of externalisation than higher-order ambisonics measurements [13], and (c) a greater sense of immersion in VR environments [14]. Furthermore, it was successfully incorporated in various realtime binaural rendering applications [13], [15], [16], and it has since been extended to (a) model outdoor scenes [17], (b) coupled enclosures [18], and (c) exact modelling of higherorder reflections [19]. Although the results presented in this paper may only be applicable to SDN modelling, it is possible that the findings extend to other reverberation techniques.…”
Section: Introductionmentioning
confidence: 99%