2010
DOI: 10.1007/s11554-010-0174-5
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Real-time and low-power processing of 3D direct/inverse discrete cosine transform for low-complexity video codec

Abstract: The 3D discrete cosine transform and its inverse (3D DCT/IDCT) extend the spatial compression properties of conventional 2D DCT to the spatio-temporal coding of 2D videos. The 3D DCT/IDCT transform is particularly suited for embedded systems needing the low-complexity implementation of both video encoder and decoder, such as mobile terminals with video-communication capabilities. This paper addresses the problem of real-time and low-power 3D DCT/IDCT processing by presenting a context-aware fast transform algo… Show more

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Cited by 17 publications
(17 citation statements)
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“…Fig. 2 shows a common architecture that has been used by previous researchers ( [2], [6], [7], [8], and [9]). We name the common architecture as the baseline architecture.…”
Section: Baseline Architecturementioning
confidence: 99%
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“…Fig. 2 shows a common architecture that has been used by previous researchers ( [2], [6], [7], [8], and [9]). We name the common architecture as the baseline architecture.…”
Section: Baseline Architecturementioning
confidence: 99%
“…Much research has been done to implement 3D-DCT on hardware [2], [6], [7], [8], [9], and [10]. They proposed a straightforward architecture.…”
Section: Introductionmentioning
confidence: 99%
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