2008 IEEE Symposium on 3D User Interfaces 2008
DOI: 10.1109/3dui.2008.4476595
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Real-Time 3D Fluid Interaction with a Haptic User Interface

Abstract: Imagine you are playing a videogame in which you impersonate a wizard who needs to create a potion in order to enchant your enemies. Through a desktop haptic probe, shaped as a baton, you are able to stir and feel the magical fluid inside a bowl. As you follow the potion recipe, you feel how the fluid changes its viscosity, density, velocity and other properties. Various hapto-visual user interfaces enable users to interact in three-dimensions with the digital world and receive realistic kinesthetic and tactil… Show more

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Cited by 13 publications
(8 citation statements)
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“…The method is illustrated through a canoe simulation. Another approach is the extension of a 2D technique to 3D space, as shown in [33]. The fluid surface is modeled as a 15x15 mass-spring network, and a stack of 2D fluid layers is below the surface.…”
Section: Haptic Rendering Of Fluidsmentioning
confidence: 99%
“…The method is illustrated through a canoe simulation. Another approach is the extension of a 2D technique to 3D space, as shown in [33]. The fluid surface is modeled as a 15x15 mass-spring network, and a stack of 2D fluid layers is below the surface.…”
Section: Haptic Rendering Of Fluidsmentioning
confidence: 99%
“…Mora and Lee extend Baxter and Lin's 2D fluid simulation work by adding a spring-mass deformable surface to achieve a 3D look and feel [7]. Although their method achieves haptic rendering of 3D fluids at interactive rates, the fluid force computation is still done on the CPU in 2D (with a maximum spatial resolution of 15 × 15), so the fluid itself cannot generate forces in the depth direction.…”
Section: Related Workmentioning
confidence: 99%
“…Inspired by Crane's GPU-based implementation of real-time 3D Navier-Stokes fluids [4], we propose an innovative GPUbased parallel computing model for fluid interaction forces, and we build a system that enables real-time haptic rendering of high resolution 3D Navier-Stokes fluids. We show that moving both the fluid simulation and the interaction force computation to the GPU allows us to simulate touchable fluids at resolutions and frame rates that are significantly higher than any other recent real-time haptics methods [5]- [7], without requiring any pre-computations. Our sample simulation lets the user move a virtual sphere inside a 3D fluid flow by maneuvering the handle of a commercial haptic device, as shown in Figure 1; the user feels an amplified version of the force one would feel when touching real smoke in this way.…”
Section: Introductionmentioning
confidence: 99%
“…In this paper we present efficient methods for real-time realistic haptic fluid force rendering for interactive applications, and we incorporate these elements to a previously developed application [19] allowing the haptic representation of a variety of viscous fluids. Our main interest is to achieve realistic haptic force feedback.…”
Section: Introductionmentioning
confidence: 99%