2009 International IEEE Consumer Electronics Society's Games Innovations Conference 2009
DOI: 10.1109/icegic.2009.5293575
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Haptic display of 3D liquids for interactive applications

Abstract: We challenge ourselves to allow a user to feel how to stir a pool of 3D fluid in a virtual environment. Fluids are objects where the shape can not be defined using conventional polygons, and the graphical rendering and haptic rendering are purely based on mathematical calculation from the Navier-Stokes equation. Through a haptic probe the user is able to introduce perturbations in a pool of simulated liquid, and real-time haptic force feedback enables visualization of the effects of this interaction. We innova… Show more

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Cited by 6 publications
(4 citation statements)
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“…For more realistic fluid interactions, Wang and Wang proposed a hybrid method that also used SPH for the fluid, but added a flexible proxy modeled through FEM running in real time with hardware acceleration [14]. In comparison, Vines, Mora and Lee used a more simplified approach to calculate fluid forces [15]. Viscosity forces were approximated as proportional to velocity of the haptic interface point, and inertia forces were regarded as proportional to the extension of a virtual mass-spring system attached to the haptic interface point [16].…”
Section: B Computing Fluid Forcesmentioning
confidence: 99%
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“…For more realistic fluid interactions, Wang and Wang proposed a hybrid method that also used SPH for the fluid, but added a flexible proxy modeled through FEM running in real time with hardware acceleration [14]. In comparison, Vines, Mora and Lee used a more simplified approach to calculate fluid forces [15]. Viscosity forces were approximated as proportional to velocity of the haptic interface point, and inertia forces were regarded as proportional to the extension of a virtual mass-spring system attached to the haptic interface point [16].…”
Section: B Computing Fluid Forcesmentioning
confidence: 99%
“…Using the recently-developed hand-arm exoskeleton Exodex Adam [17], [18] (Section II) of the the German Aerospace Center (DLR), we implement a simplified method (Section III) to render fluid forces with high update rates, similar to the approach in [15]. To test human perception capabilities of the rendered fluids we conducted two humanin-the-loop experiments.…”
Section: Mixed-media Whole-hand Interactionmentioning
confidence: 99%
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