2014
DOI: 10.1080/14999013.2014.951104
|View full text |Cite
|
Sign up to set email alerts
|

Reactions on Display/Intimate Partner Violence (RoD/IPV)—A Study of a New Interactive Computer Simulation Program for the Treatment of Men Convicted of Intimate Partner Violence

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
13
0

Year Published

2016
2016
2024
2024

Publication Types

Select...
7

Relationship

2
5

Authors

Journals

citations
Cited by 10 publications
(15 citation statements)
references
References 112 publications
(156 reference statements)
0
13
0
Order By: Relevance
“…Their findings indicate that diminished fear recognition in IPV perpetration may be an essential element among perpetrators with psychopathic traits, while misidentification of fear and happiness to disgust are significant in IPV perpetrators with borderline/dysphoric traits. It has been suggested that elements of enhancing emotion recognition skills in treatment interventions could be a valuable target for reducing IPV (Marshall & Holtzworth-Munroe, 2010;Sygel, Kristiansson, Furberg, & Fors, 2014).…”
Section: Mental Health Characteristicsmentioning
confidence: 99%
“…Their findings indicate that diminished fear recognition in IPV perpetration may be an essential element among perpetrators with psychopathic traits, while misidentification of fear and happiness to disgust are significant in IPV perpetrators with borderline/dysphoric traits. It has been suggested that elements of enhancing emotion recognition skills in treatment interventions could be a valuable target for reducing IPV (Marshall & Holtzworth-Munroe, 2010;Sygel, Kristiansson, Furberg, & Fors, 2014).…”
Section: Mental Health Characteristicsmentioning
confidence: 99%
“…Interactive, non-immersive, computerized case simulations have previously been explored in the augmentation of conventional methods of assessment and treatment of violent offenders, and research has cautiously indicated that such programs may be beneficial (8,21,22). However, Ticknor (23), recently proposed that VR simulation (including semi-immersive and non-immersive types) can be a "game changer" in American correctional rehabilitation.…”
Section: Introductionmentioning
confidence: 99%
“…Through this "situation exposure", players can learn by observing the actions and experiences of other people (indirect learning): both the player's avatar and other NPCs. To further promote these reflections, games include different mechanics, such as allowing interactions with some characters in the game (Pabón-Guerrero et al, 2019 ), conversations, challenges and multiple-choice options to act in response to the story (Navarro-Pérez et al, 2019 ), observing actions and their consequences (Sygel et al, 2014 ). With these mechanics, games aim to make players question socially accepted beliefs, identify negative messages or problematic scenarios, or explore gender stereotypes.…”
Section: Resultsmentioning
confidence: 99%