2010
DOI: 10.1007/978-3-642-14162-1_40
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Reachability Games on Extended Vector Addition Systems with States

Abstract: We consider two-player turn-based games with zero-reachability and zero-safety objectives generated by extended vector addition systems with states. Although the problem of deciding the winner in such games is undecidable in general, we identify several decidable and even tractable subcases of this problem obtained by restricting the number of counters and/or the sets of target configurations.

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Cited by 82 publications
(156 citation statements)
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References 33 publications
(67 reference statements)
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“…can then be envisioned, and correspond to conditions that must be satisfied by all the branches of a deduction tree. As shown by Abdulla et al [2], such asymmetric games are closely related to multi-dimensional energy games [8,6], see Section 5.…”
Section: Deduction Semantics Given An Avass Its Semantics Is Definementioning
confidence: 86%
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“…can then be envisioned, and correspond to conditions that must be satisfied by all the branches of a deduction tree. As shown by Abdulla et al [2], such asymmetric games are closely related to multi-dimensional energy games [8,6], see Section 5.…”
Section: Deduction Semantics Given An Avass Its Semantics Is Definementioning
confidence: 86%
“…Brázdil, Jančar, and Kučera [6] show in the context of Z-reachability games that this problem is ExpSpace-hard, and in (d − 1)-ExpTime when the dimension d is fixed. Our 2-ExpTime lower bound in Proposition 4.1 is the best known lower bound for this problem, leaving a large complexity gap.…”
Section: 22mentioning
confidence: 99%
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