2009
DOI: 10.1177/1754073908100439
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Reach For What You Like: The Body's Role in Shaping Preferences

Abstract: People often make judgments about the valence, pleasantness, or likeability of objects and other stimuli they encounter. These judgments can occur even before a stimulus is processed for meaning (Zajonc, 1980). But, what drives people's judgments of how much they like an object or how pleasant they deem it to be? Preferences for one object over another have been shown to be based on perceptual features such as symmetry, high figure-ground contrast, object size, and typicality. Moreover, previous experience int… Show more

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Cited by 84 publications
(74 citation statements)
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“…As such, these models are consonant with theories of embodied cognition, which emphasize the utilization of body representations in a variety of behaviors from memory to attitude formation (Barsalou, Kyle Simmons, Barbey, & Wilson, 2003;Niedenthal, Barsalou, Winkielman, Krauth-Gruber, & Ric, 2005;Ping, Dhillon, and Beilock, 2009;Crawford, 2009), as well as with perception-action models of movement perception and imitation (Prinz, 1997). Simulation models can be contrasted with their logical alternative: one might imagine that emotion recognition is possible by a learned rule-based system whereby configurations of facial features, vocal prosody patterns, and body gestures, postures, or movements come to be associated with knowledge acquired about the associated experience through other, perhaps verbal, means.…”
Section: Simulation or Shared-substrates Models Of Emotion Recognitionmentioning
confidence: 78%
“…As such, these models are consonant with theories of embodied cognition, which emphasize the utilization of body representations in a variety of behaviors from memory to attitude formation (Barsalou, Kyle Simmons, Barbey, & Wilson, 2003;Niedenthal, Barsalou, Winkielman, Krauth-Gruber, & Ric, 2005;Ping, Dhillon, and Beilock, 2009;Crawford, 2009), as well as with perception-action models of movement perception and imitation (Prinz, 1997). Simulation models can be contrasted with their logical alternative: one might imagine that emotion recognition is possible by a learned rule-based system whereby configurations of facial features, vocal prosody patterns, and body gestures, postures, or movements come to be associated with knowledge acquired about the associated experience through other, perhaps verbal, means.…”
Section: Simulation or Shared-substrates Models Of Emotion Recognitionmentioning
confidence: 78%
“…This phenomenon can be referred to as embodied cognitive fluency (Alter & Oppenheimer, 2009) or motor fluency (Ping et al, 2009), because the feeling of ease results from bodily feedback, or more particularly motor behavior. Beilock and Holt (2007) were the first to show this effect.…”
Section: Motor Fluencymentioning
confidence: 99%
“…These studies suggest that the neural systems involved in action production influence the neural systems involved in action perception; specifically, having previous experience performing an action is correlated with activation of sensorimotor brain regions when observing that action. Previous motor experience also influences memories of items or objects that we have encountered in the past and the degree to which we like the objects in question [8,14,15].…”
Section: Action and Thought (A) The Relation Between Action And Thoughtmentioning
confidence: 99%