IEEE Africon '11 2011
DOI: 10.1109/afrcon.2011.6072189
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Rapid improvement of technology integration in context-aware learning spaces

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Cited by 4 publications
(6 citation statements)
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References 7 publications
(9 reference statements)
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“…By identifying and diminishing DFs we can improve technology integration of a context-aware mobile learning system. This idea was concretized in a technology integration evaluation tool [8] based on identified critical factors of technology integration (unobtrusive technology, available resources, context-awareness) and the concepts of active and passive integration. The tool also borrows the concepts of technology's affordances and constraints proposed by Koehler and Mishra [8] in their TPCK (Technological Pedagogical Content Knowledge) framework for classroom-based technology integration.…”
Section: Technology Integration In Context-aware Mobile Learningmentioning
confidence: 99%
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“…By identifying and diminishing DFs we can improve technology integration of a context-aware mobile learning system. This idea was concretized in a technology integration evaluation tool [8] based on identified critical factors of technology integration (unobtrusive technology, available resources, context-awareness) and the concepts of active and passive integration. The tool also borrows the concepts of technology's affordances and constraints proposed by Koehler and Mishra [8] in their TPCK (Technological Pedagogical Content Knowledge) framework for classroom-based technology integration.…”
Section: Technology Integration In Context-aware Mobile Learningmentioning
confidence: 99%
“…We have previously analyzed the role of technology in the integration process in context-aware mobile learning [8] and divided technology integration into passive and active components.…”
Section: Technology Integration In Context-aware Mobile Learningmentioning
confidence: 99%
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“…We have previously used the term disturbance factor to indicate a property of a learning system that has negative effects on the learning experience (Laine, 2012). This term can also be applied to Calory Battle AR (and to exergames in general) to describe running as a property that damages the flow experience, as shown in the evaluation results.…”
Section: Finding the Flow In Exergamesmentioning
confidence: 99%