“…Achievement [55], [59], Advancement [9], [59], Challenge [5], [10]- [12], [59], [61], Competence [8], [59], Competition [5], [9], [55], Goals [11], Knowledge Improvement [61], Performance [60], Player Skills [12], Status [60] Competence is one of the basic psychological needs defined by the Self-Determination Theory [62]; it relates to acquiring new skills or abilities by conquering challenges and reaching goals [8]. In games, competence is often perceived through winning a competition, collecting achievements, advancing to higher levels, or developing the player's own (or their avatar's) skills or knowledge.…”