2018
DOI: 10.3991/ijim.v12i3.8490
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Dynamics between Disturbances and Motivations in Educational Mobile Games

Abstract: <p class="0abstractCxSpFirst"><span lang="EN-US">Understanding engagement in games provides great opportunities for developing motivating educational games. However, even good games may induce disturbances on the learner. Therefore, we go further than presenting only results and discussion related to the motivation aspects and disturbance factors of the playing experience in UFractions (Ubiquitous fractions) storytelling mobile game. Namely, we define the dynamics between these two important game f… Show more

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Cited by 12 publications
(17 citation statements)
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“…Challenge Challenge [5], [10]- [12], [59], [61], Feedback [12], [55], [59], [61], Goal Orientation [55], Goals [11] Challenge is a motivator that emerges when the player is presented with a task that is suitable to the player's skill level. This motivator, one of the key components of the flow state [7], can be found in most games, including board games, digital games, and sports.…”
Section: Motivators Descriptionmentioning
confidence: 99%
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“…Challenge Challenge [5], [10]- [12], [59], [61], Feedback [12], [55], [59], [61], Goal Orientation [55], Goals [11] Challenge is a motivator that emerges when the player is presented with a task that is suitable to the player's skill level. This motivator, one of the key components of the flow state [7], can be found in most games, including board games, digital games, and sports.…”
Section: Motivators Descriptionmentioning
confidence: 99%
“…Achievement [55], [59], Advancement [9], [59], Challenge [5], [10]- [12], [59], [61], Competence [8], [59], Competition [5], [9], [55], Goals [11], Knowledge Improvement [61], Performance [60], Player Skills [12], Status [60] Competence is one of the basic psychological needs defined by the Self-Determination Theory [62]; it relates to acquiring new skills or abilities by conquering challenges and reaching goals [8]. In games, competence is often perceived through winning a competition, collecting achievements, advancing to higher levels, or developing the player's own (or their avatar's) skills or knowledge.…”
Section: Competencementioning
confidence: 99%
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“…According to [7], games have enormous potential in building motivation in the learning process. In contrast to conventional learning methods, to foster learning motivation as much as in-game motivation, competent teachers / instructors are needed in managing the learning process.…”
Section: Introductionmentioning
confidence: 99%