2009
DOI: 10.1109/tciaig.2009.2029084
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Rapid and Reliable Adaptation of Video Game AI

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Cited by 54 publications
(27 citation statements)
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“…In fact, some researchers have criticized the limited character of game AI as one of the major shortcomings of current digital experiences and have focused on providing adaptive game AI using methods such as case-based reasoning or reinforcement learning (see e.g. [2,12,13]). …”
Section: Related Workmentioning
confidence: 99%
“…In fact, some researchers have criticized the limited character of game AI as one of the major shortcomings of current digital experiences and have focused on providing adaptive game AI using methods such as case-based reasoning or reinforcement learning (see e.g. [2,12,13]). …”
Section: Related Workmentioning
confidence: 99%
“…Implementation-based adaptation [9]- [11]: acts on the modification of internal behavior of componentsas, for example, changing their algorithmic basis.…”
Section: Introductionmentioning
confidence: 99%
“…However, the first problem facing a game designer wanting to incorporate PCG techniques is the loss of control over the generated content. One of the main arguments against procedural content generation by the representatives of the gaming industry, at least when discussing online content generation, difficulty scaling [1] and artificial intelligence adaptation [2], is the lack of reliability. Due to the manner in which most commercial games are designed, presenting content that is unplayable to the player is simply unacceptable [3].…”
Section: Introductionmentioning
confidence: 99%