“…Hence, we are able to provide a comprehensive picture of the effects of relative performance 5 The introduction of e-learning systems into schools that apply game-based feedback systems relying on relative performance feedback (point systems, rankings, high-score lists, etc.) accelerates the prevalence of relative performance feedback in educational settings even more (gamification, e.g., Sailer, Hense, Mayr, & Mandl, 2017;Deterding, Dixon, Khaled, & Nacke, 2011), and it has been noted that it is in particular certain features of digital learning environments such as instantaneous or visual feedback provision that are conducive to the effectiveness of these tools for improving learning outcomes (see, e.g., der Kleij, Feskens, & Eggen, 2015;Dobrescu, Faravelli, Megalokonomou, & Motta, 2019). 6 Most existing studies in educational settings use a one-shot relative performance feedback (e.g., Megalokonomou & Goulas, 2018); studies that analyze repetitive feedback are usually laboratory experiments (e.g., Gill et al, 2018).…”