2019
DOI: 10.2139/ssrn.3406696
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Rank Incentives and Social Learning: Evidence From a Randomized Controlled Trial

Abstract: Standard-Nutzungsbedingungen:Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Zwecken und zum Privatgebrauch gespeichert und kopiert werden.Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich machen, vertreiben oder anderweitig nutzen.Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, gelten abweichend von diesen Nutzungsbedingungen die in… Show more

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Cited by 3 publications
(2 citation statements)
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“…This result is stronger for the best students who are motivated by rank, but lower score students work also harder to improve. Using a 1-year RCT in which students receive real time, continuous, and private relative feedback in a semester-long assignment, Dobrescu et al (2019) identify precisely strong and lasting rank incentives. The advantage of using online tasks with no bearing on students' grades is that performance has no signaling value, by contrast with previous studies.…”
Section: Feedback In Higher Educationmentioning
confidence: 99%
“…This result is stronger for the best students who are motivated by rank, but lower score students work also harder to improve. Using a 1-year RCT in which students receive real time, continuous, and private relative feedback in a semester-long assignment, Dobrescu et al (2019) identify precisely strong and lasting rank incentives. The advantage of using online tasks with no bearing on students' grades is that performance has no signaling value, by contrast with previous studies.…”
Section: Feedback In Higher Educationmentioning
confidence: 99%
“…Hence, we are able to provide a comprehensive picture of the effects of relative performance 5 The introduction of e-learning systems into schools that apply game-based feedback systems relying on relative performance feedback (point systems, rankings, high-score lists, etc.) accelerates the prevalence of relative performance feedback in educational settings even more (gamification, e.g., Sailer, Hense, Mayr, & Mandl, 2017;Deterding, Dixon, Khaled, & Nacke, 2011), and it has been noted that it is in particular certain features of digital learning environments such as instantaneous or visual feedback provision that are conducive to the effectiveness of these tools for improving learning outcomes (see, e.g., der Kleij, Feskens, & Eggen, 2015;Dobrescu, Faravelli, Megalokonomou, & Motta, 2019). 6 Most existing studies in educational settings use a one-shot relative performance feedback (e.g., Megalokonomou & Goulas, 2018); studies that analyze repetitive feedback are usually laboratory experiments (e.g., Gill et al, 2018).…”
Section: Introductionmentioning
confidence: 99%