2018
DOI: 10.1002/pra2.2018.14505501113
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Radical inclusion: immersive 360‐degree video capture, dissemination, and use of emerging technology in support of traditional archival roles at a university library

Abstract: This paper presents preliminary findings of a work‐in‐progress, a project operating in the overlap of virtual reality technology and the traditional role of libraries, archives, and museums in the preservation of archives, records, and cultural heritage materials. Currently in its third year of operation, the Radical Inclusion project has been utilizing consumer grade technology to capture, preserve, and disseminate unique cultural and historical experiences in immersive VR & 360‐degree video format. Presented… Show more

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“…From the perspective of display and diffusion, the digitization of ICH is mainly based on digital repositories through the Internet, integrated media, artificial intelligence, and other media to empower applications in industries such as cultural and museum industries, tourism, and enterprise management. The specific forms of digitization of ICH mainly focus on digital image-based content display, such as digital restoration of scenes in folklore museums, VR panoramic immersive experiences [21][22][23], AR interactive scene construction [24][25][26][27][28], virtual platform building [29,30], animation game application development [31][32][33][34][35][36][37], and network media content display [38][39][40], such as the live broadcast of inheritors' work sites through short video platforms.…”
Section: Related Work 21 Study On Digitization Of Ichmentioning
confidence: 99%
“…From the perspective of display and diffusion, the digitization of ICH is mainly based on digital repositories through the Internet, integrated media, artificial intelligence, and other media to empower applications in industries such as cultural and museum industries, tourism, and enterprise management. The specific forms of digitization of ICH mainly focus on digital image-based content display, such as digital restoration of scenes in folklore museums, VR panoramic immersive experiences [21][22][23], AR interactive scene construction [24][25][26][27][28], virtual platform building [29,30], animation game application development [31][32][33][34][35][36][37], and network media content display [38][39][40], such as the live broadcast of inheritors' work sites through short video platforms.…”
Section: Related Work 21 Study On Digitization Of Ichmentioning
confidence: 99%
“…Interestingly, virtual reality is also detected as a distinct topic, which reveals the application of virtual reality techniques in presenting digital artifacts and digital cultural heritage (e.g. Colegrove and Mikel, 2018). The LDA results extracted more diverse topics and sub-areas in comparison with previous studies.…”
Section: Discussionmentioning
confidence: 99%