2010
DOI: 10.1145/1857893.1857895
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Quantifying fidelity for virtual environment simulations employing memory schema assumptions

Abstract: In a virtual environment (VE), efficient techniques are often needed to economize on rendering computation without compromising the information transmitted. The reported experiments devise a functional fidelity metric by exploiting research on memory schemata. According to the proposed measure, similar information would be transmitted across synthetic and real-world scenes depicting a specific schema. This would ultimately indicate which areas in a VE could be rendered in lower quality without affecting inform… Show more

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Cited by 26 publications
(16 citation statements)
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“…Graphical fidelity commonly refers to polygon count (the number of triangles that comprise a surface), or texture resolution (excellent overviews are provided by Provost [12], Guo et al, [13], and Rubino and Power [14]). Polygon count was studied in relation to visual cognition by Mourkoussis et al [15] and with respect to memory, they found that as long as the scene was relatively realistic, the level of visual realism had no effects on high-level cognition.…”
Section: B Real-time Rendering Of Audio-visual Environmentsmentioning
confidence: 99%
“…Graphical fidelity commonly refers to polygon count (the number of triangles that comprise a surface), or texture resolution (excellent overviews are provided by Provost [12], Guo et al, [13], and Rubino and Power [14]). Polygon count was studied in relation to visual cognition by Mourkoussis et al [15] and with respect to memory, they found that as long as the scene was relatively realistic, the level of visual realism had no effects on high-level cognition.…”
Section: B Real-time Rendering Of Audio-visual Environmentsmentioning
confidence: 99%
“…Moreover, sophisticated selective rendering algorithms will be implemented based on previous work on schema frameworks [7] in order to guide rendering detail in perceptually important aspects of the scene. Moreover, fMRI studies utilizing the lighting rendering system will be conducted at the Brighton and Sussex Medical School utilizing participants from the normal population as well as ultimately include depersonalization syndrome patients We intend to use this approach to examine the phenomenon of 'depersonalization-derealization' (DP-DR).…”
Section: Experiments 2: Exploring the Effect Of Lightingmentioning
confidence: 99%
“…The well-known work of Land and his colleagues on making a cup of tea, driving, or playing music, suggests that vision is used to guide action on a "just in time" basis, and that very few fixations are made to task-irrelevant locations in the scene [1]. However, this work does not allow us to say how such processes would be impaired if the quality of the scene (either its resolution or its temporal properties) was to be altered or somehow impaired or what happens when we are dealing with a computer graphics simulation for training [7]. Moreover, we lack knowledge of how different scenes, and observers with different internal states or perspective, would modify the relative importance of different aspects of the scene.…”
mentioning
confidence: 99%
“…While there has been extensive work to enhance the perceptual realism of VEs and graphic displays, it is never clear to what extent such improvements in visual quality are associated with differences in visual cognition of the trainees (Mourkoussis et al, 2010). Recent computer graphics technology allows high quality graphics to be produced -but how International Journal of Interactive Worlds 2 much could the quality be reduced without consequent changes in the cognitive processes in the human observer?…”
Section: Introductionmentioning
confidence: 99%
“…The well-known work of Land and his colleagues on making a cup of tea, driving, or playing music, suggests that vision is used to guide action on a "just in time" basis, and that very few fixations are made to task-irrelevant locations in the scene (Land et al, 1998). However, this work does not allow the researchers to say how such processes would be impaired if the quality of the scene (either its resolution or its temporal properties) was to be altered or somehow impaired or how close a simulation for training is to the real-world task situation simulated (Mourkoussis et al, 2010;Mania et al, 2006). Moreover, the researchers lack knowledge of how different scenes, and observers with different internal states or perspective, would be affected by the relative importance of different aspects of the scene.…”
Section: Introductionmentioning
confidence: 99%