We describe recent results obtained with AQUA, a mobile robot capable of swimming, walking and amphibious operation. Designed to rely primarily on visual sensors, the AQUA robot uses vision to navigate underwater using servobased guidance, and also to obtain high-resolution range scans of its local environment. This paper describes some of the pragmatic and logistic obstacles encountered, and provides an overview of some of the basic capabilities of the vehicle and its associated sensors. Moreover, this paper presents the first ever amphibious transition from walking to swimming.
Absbad -This paper describe an underwater walking mbotic system being developed under the name AQUA, the goals of the AQUA pmjecf the overall hardware and sofhvare design, the basic hardware and sensor packages that have heen developed, and some iaithl experiments. The mbat is based on the RHex hexapod mbot and usel B mite of sensing technologies, primarily based on computer vlrlon and INS, to allow it to naiigate and map clear shallow-water environments. The sensor-based navigation and mapping algorithms are based on the ore of both artincid floating visual m d aroustie inndmnrks BP well BE on naturally occurring uodemrter landmarks and trioocuhr stereo.
Visual and auditory cues are important facilitators of user engagement in virtual environments and video games. Prior research supports the notion that our perception of visual fidelity (quality) is influenced by auditory stimuli. Understanding exactly how our perception of visual fidelity changes in the presence of multimodal stimuli can potentially impact the design of virtual environments, thus creating more engaging virtual worlds and scenarios. Stereoscopic 3-D display technology provides the users with additional visual information (depth into and out of the screen plane). There have been relatively few studies that have investigated the impact that auditory stimuli have on our perception of visual fidelity in the presence of stereoscopic 3-D. Building on previous work, we examine the effect of auditory stimuli on our perception of visual fidelity within a stereoscopic 3-D environment.
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