2022
DOI: 10.1007/s40279-022-01773-1
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Quantifying Exposure and Intra-Individual Reliability of High-Speed and Sprint Running During Sided-Games Training in Soccer Players: A Systematic Review and Meta-analysis

Abstract: Background Sided games (i.e., small sided, medium sided, large sided) involve tactical, technical, physical, and psychological elements and are commonly implemented in soccer training. Although soccer sided-games research is plentiful, a meta-analytical synthesis of external load exposure during sided games is lacking. Objective The objective of this systematic review and meta-analysis was to: (1) synthesize the evidence on high-speed and sprint running ex… Show more

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Cited by 14 publications
(13 citation statements)
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“…Therefore, a practical recommendation for practitioners is to use formats with a relative space size > 200 m 2 to generate HSR and sprinting distance with their players. The values found in this study are supported by a previous systematic review that found HSR ranged from 2.7 m⋅min −1 to 3.6 m⋅min −1 and sprinting distance ranged from 0.2 m⋅min −1 to 0.7 m⋅min −1 in a large sample (n = 104) of sided-games studies (8). It is clear from the previous research and from the results of this study that sidedgames enable for a limited HSR exposure (apart from LSG, mean ranges = 5.9 and 5.6 m.min −1 ) and very limited (if not trivial) sprinting distance exposure.…”
Section: Hsr and Sprinting Distancesupporting
confidence: 89%
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“…Therefore, a practical recommendation for practitioners is to use formats with a relative space size > 200 m 2 to generate HSR and sprinting distance with their players. The values found in this study are supported by a previous systematic review that found HSR ranged from 2.7 m⋅min −1 to 3.6 m⋅min −1 and sprinting distance ranged from 0.2 m⋅min −1 to 0.7 m⋅min −1 in a large sample (n = 104) of sided-games studies (8). It is clear from the previous research and from the results of this study that sidedgames enable for a limited HSR exposure (apart from LSG, mean ranges = 5.9 and 5.6 m.min −1 ) and very limited (if not trivial) sprinting distance exposure.…”
Section: Hsr and Sprinting Distancesupporting
confidence: 89%
“…Coaches also manipulate the objectives of games (possession or goal-oriented) and vary rules (goal size, presence of neutral players, or numerical player overloads) to achieve different psychophysical (e.g., RPE, heart rate) and mechanical load (e.g., accelerations) objectives and stimuli (7,15). However, a recent systematic review by Dello Iacono et al (8), reported that sidedgames (ranging from small to large) are inadequate for training the higher speed demands of the game. Specifically, sided-games consistently offered a lower dose of high-speed running and sprinting distance (per unit of time) compared to official matches (8).…”
Section: Introductionmentioning
confidence: 99%
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“…When soccer players use smaller relative areas during training compared with those used for official games, the number of accelerations and decelerations increase, but it is difficult to achieve adequate volumes of HSR ( 83 ). For instance, matches are played on a 105 × 68 m pitch (i.e., 357 m 2 per player) that allow for an HSR distance of 8.4 m·min −1 and sprinting distance of 2.2 m·min −1 , while during SSG 4v4 using a pitch of 39 × 39 m (i.e., 190 m 2 per player), the HSR distance is of 2.7 ± 0.9 m·min −1 and sprinting distance of 0.1 ± 0.1 m·min −1 , and during medium sided games (6v6) played on pitch of 47 × 43 m (i.e., 168 m 2 per player) the HSR distance is 3.7 ± 2.1 m·min −1 and sprinting distance of 0.2 ± 0.5 m·min −1 ( 41 ).…”
Section: Discussionmentioning
confidence: 99%