2010
DOI: 10.1109/tlt.2010.13
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Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training

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Cited by 56 publications
(42 citation statements)
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“…This was demonstrated in a VR basketball application in which motor behavior were closer to reality in 3PP than in 1PP (speed at moment of release closer to real throw than in 1PP) [4]. For HMD, it was shown that a short training is sufficient for subjects to perform distance estimation in 1PP and 3PP with similar precision [17]. The question is therefore to know if these benefits of 3PP can be exploited without detrimental consequences on the immersion and the ability to embody an avatar.…”
Section: Related Workmentioning
confidence: 91%
See 1 more Smart Citation
“…This was demonstrated in a VR basketball application in which motor behavior were closer to reality in 3PP than in 1PP (speed at moment of release closer to real throw than in 1PP) [4]. For HMD, it was shown that a short training is sufficient for subjects to perform distance estimation in 1PP and 3PP with similar precision [17]. The question is therefore to know if these benefits of 3PP can be exploited without detrimental consequences on the immersion and the ability to embody an avatar.…”
Section: Related Workmentioning
confidence: 91%
“…the experienced location of the self. From a more practical standpoint, changing the perspective from first (1PP) to third person perspective (3PP) allows taking a new and potentially more informative point of view within a VR application (such as for training [3,17,4]). The problem is that 3PP breaks the natural condition in which subjects experience self-location with respect to their real bodies, and might consequently lower the sense of embodiment and the sense of presence.…”
Section: Introductionmentioning
confidence: 99%
“…Recent results suggest an advantage of third-over first-person perspectives in a ball-catching task (Salamin, Tadi, Blanke, Vexo, & Thalmann, 2010). Indeed, it was found that first-person views involve other neural processes than do third-person perspectives (David et al, 2006;Kockler et al, 2010;Vogeley et al, 2004).…”
Section: Natural Visualizationsmentioning
confidence: 99%
“…Salamin et al [2010] found that performance on a ball catching task after augmented reality training from 3PP (depicting their own body with a video camera) was improved compared to 1PP training. Related work with the control of teleoperated robots also suggests that changes in perspective of the robot still preserve body ownership [Ogawa et al 2012].…”
Section: Resultsmentioning
confidence: 97%