2012
DOI: 10.1016/j.cagd.2012.07.001
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Quality tetrahedral mesh smoothing via boundary-optimized Delaunay triangulation

Abstract: Despite its great success in improving the quality of a tetrahedral mesh, the original optimal Delaunay triangulation (ODT) is designed to move only inner vertices and thus cannot handle input meshes containing “bad” triangles on boundaries. In the current work, we present an integrated approach called boundary-optimized Delaunay triangulation (B-ODT) to smooth (improve) a tetrahedral mesh. In our method, both inner and boundary vertices are repositioned by analytically minimizing the error between a parabol… Show more

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Cited by 22 publications
(18 citation statements)
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References 39 publications
(40 reference statements)
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“…There are three operations to meet cartographical constraints during the construction of small-scale objects: (1) Exclusion of unsuitable triangles: unsuitable triangles (e.g., small long narrow triangles connected to the main polygon) are possibly introduced when building or trimming constrained Delaunay triangulation [34]. If the triangle has a very small interior angle and if it does not share a common side with other triangles or it only shares one very short side with other triangles, the corresponding triangle is considered as an unsuitable triangle and is excluded during the construction of the small-scale objects; (2) Rectangularity: given a near-rectangular interior angle, rectangularity is to convert the interior angle to a rectangle, which is done by drawing a vertical line from the corresponding vertex that connects to the shorter side to the longer side and regenerating the shape of the polygon; (3) Elimination of small objects: if the object in a topographic map has an area smaller than the minimum representable area, the corresponding object is removed because we do not consider the operation of exaggeration in the current study.…”
Section: Construct Small-scale Objects Based On a Given Solutionmentioning
confidence: 99%
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“…There are three operations to meet cartographical constraints during the construction of small-scale objects: (1) Exclusion of unsuitable triangles: unsuitable triangles (e.g., small long narrow triangles connected to the main polygon) are possibly introduced when building or trimming constrained Delaunay triangulation [34]. If the triangle has a very small interior angle and if it does not share a common side with other triangles or it only shares one very short side with other triangles, the corresponding triangle is considered as an unsuitable triangle and is excluded during the construction of the small-scale objects; (2) Rectangularity: given a near-rectangular interior angle, rectangularity is to convert the interior angle to a rectangle, which is done by drawing a vertical line from the corresponding vertex that connects to the shorter side to the longer side and regenerating the shape of the polygon; (3) Elimination of small objects: if the object in a topographic map has an area smaller than the minimum representable area, the corresponding object is removed because we do not consider the operation of exaggeration in the current study.…”
Section: Construct Small-scale Objects Based On a Given Solutionmentioning
confidence: 99%
“…There are three operations to meet cartographical constraints during the construction of smallscale objects: (1) Exclusion of unsuitable triangles: unsuitable triangles (e.g., small long narrow triangles connected to the main polygon) are possibly introduced when building or trimming constrained Delaunay triangulation [34]. If the triangle has a very small interior angle and if it does not share a common side with other triangles or it only shares one very short side with other triangles, the corresponding triangle is considered as an unsuitable triangle and is excluded during the construction of the small-scale objects.…”
Section: Construct Small-scale Objects Based On a Given Solutionmentioning
confidence: 99%
“…Dirichlet conditions using a fixed sampling of the boundary of Ω produces nicely-shaped tetrahedra throughout the domain, but generates many degenerate elements near ∂Ω (in particular, "slivers" in 3D, i.e., almost flat tets with nearly equal edge lengths) as boundary vertices are not optimized, preventing the formation of equilateral elements. Reprojecting boundary vertices [Alliez et al 2005] or letting them slide along the boundary by only taking the tangential part of the ODT gradient [Chen and Holst 2011;Gao et al 2012] improves the resulting meshes, but leaves degenerate elements as vertices that reach the boundary tend to stay on the boundary. The work of [Tournois et al 2009] exploits a degree of freedom in the boundary terms of the update of a vertex to enforce a "circumsphere property" on ∂Ω.…”
Section: Primer On Odtmentioning
confidence: 99%
“…Depending on the application for which a mesh is constructed, vertices may have to be precisely on the boundary, or the mesh boundary just needs to approximate ∂Ω. While the former can be achieved using methods as in [Alliez et al 2005;Chen et al 2014;Gao et al 2012], we derive a simple approach to the latter by exploiting the stability of our non-shrinking minimization.…”
Section: Boundary Fittingmentioning
confidence: 99%
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