2018
DOI: 10.1109/tbc.2018.2823914
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QoE Assessment for IoT-Based Multi Sensorial Media Broadcasting

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Cited by 45 publications
(36 citation statements)
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References 23 publications
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“…Under this content-centric IoT, the goal is to allocate cache capacity between content-centric computing nodes and process transmission rates within the total network cost and Mean Opinion Score (MOS) limits for the entire IoT. Paper [9] presents an IoT-based architecture for multi sensorial media delivery to TV users in a home entertainment scenario. Paper [10] formulates a computation offloading game to model the competition between IoT users and allocate the limited processing power of fog nodes efficiently.…”
Section: A Qoe Guarantee Methodsmentioning
confidence: 99%
“…Under this content-centric IoT, the goal is to allocate cache capacity between content-centric computing nodes and process transmission rates within the total network cost and Mean Opinion Score (MOS) limits for the entire IoT. Paper [9] presents an IoT-based architecture for multi sensorial media delivery to TV users in a home entertainment scenario. Paper [10] formulates a computation offloading game to model the competition between IoT users and allocate the limited processing power of fog nodes efficiently.…”
Section: A Qoe Guarantee Methodsmentioning
confidence: 99%
“…The QoS requirements and the capabilities of HIC systems vary considerably with the dynamics of the interaction with the remote participant [26], [27], [44]. In the dialoging mode, where the interaction is highly dynamic (e.g., therapist-patient interaction, where the therapist remotely operates a local robotic avatar to assist the local patient to perform rehabilitation exercises), delays and reliability of haptic data communication are paramount for safe communication (a latency requirement of 0-50 ms).…”
Section: U S E C a S E S A N D R E Q U I R E M E N T Smentioning
confidence: 99%
“…Jalal et al 18 assessed the quality of experience of users using the PlaySEM SER as a tool to compose their IoT-based architecture for mulsemedia delivery to TV users in a home entertainment scenario. The authors champion that one of the targets of the next generation of TV broadcast services is to provide realistic media content to the users.…”
Section: Quality Of Experience Assessment Using the Playsem Platformmentioning
confidence: 99%
“…The environment assembled by Jalal et al 18 included three RGB Smart Philips LED light devices for lighting effect, an air conditioner for air flow, and a smartphone for vibration effects. The assessment involved 40 participants, 2 per session, to give feedback about a video sequence enriched with mulsemedia.…”
Section: Quality Of Experience Assessment Using the Playsem Platformmentioning
confidence: 99%