2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797848
|View full text |Cite
|
Sign up to set email alerts
|

Pyramid Escape: Design of Novel Passive Haptics Interactions for an Immersive and Modular Scenario

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
3
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
2
1

Relationship

2
1

Authors

Journals

citations
Cited by 3 publications
(4 citation statements)
references
References 1 publication
0
3
0
Order By: Relevance
“…Without adding much complexity to the system, tangibles enable natural object manipulations in VR and provide shape and other physical sensations (e.g., weight, stiffness). They only require adequate tracking of the props [21] or prior calibration and VE modelling [22] combined with tracking of the user. Yet, passive haptics can become unwieldy for representing complex VEs because each virtual object requires its own tangible counterpart.…”
Section: Tangible Haptics For Object Manipulation In Vrmentioning
confidence: 99%
“…Without adding much complexity to the system, tangibles enable natural object manipulations in VR and provide shape and other physical sensations (e.g., weight, stiffness). They only require adequate tracking of the props [21] or prior calibration and VE modelling [22] combined with tracking of the user. Yet, passive haptics can become unwieldy for representing complex VEs because each virtual object requires its own tangible counterpart.…”
Section: Tangible Haptics For Object Manipulation In Vrmentioning
confidence: 99%
“…1) used a UR5 robot equipped with a 3D-printed end-effector acting as a tray for a single cylindrical tangible object. The tangible is held in place using passive magnets embedded within its base and the tray, similarly to methods used in [5] and [3]. To ensure co-location, the tangible object is tracked using a Vive tracker, ensuring accurate reflection of manipulation movements onto the corresponding virtual object.…”
Section: A System Prototypementioning
confidence: 99%
“…First, approaches using tangible elements encompass what is referred to as passive haptics (e.g. [3]) as well as holdable devices (e.g. [4]).…”
Section: Introductionmentioning
confidence: 99%
“…In particular, hand tracking increases users' immersion by allowing the XR systems to detect when users "touch" a virtual object, leading to more responsive mixed environments. Touching objects in XR has led to augment scenarios in di erent contexts: daily-life usage [24], entertainment [7], industry [23], and medicine [19].…”
Section: Introductionmentioning
confidence: 99%