2024
DOI: 10.1109/tvcg.2023.3279398
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Does Multi-Actuator Vibrotactile Feedback Within Tangible Objects Enrich VR Manipulation?

Abstract: Rich, informative and realistic haptic feedback is key to enhancing Virtual Reality (VR) manipulation. Tangible objects provide convincing grasping and manipulation interactions with haptic feedback of e.g., shape, mass and texture properties. But these properties are static, and cannot respond to interactions in the virtual environment. On the other hand, vibrotactile feedback provides the opportunity for delivering dynamic cues rendering many different contact properties, such as impacts, object vibrations o… Show more

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Cited by 2 publications
(1 citation statement)
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“…This paper's specific focus lies in vibrotactile feedback, a haptic feedback form utilizing controlled vibrations to replicate sensations on the skin [6]. This technology seamlessly integrates into various devices, such as touchscreens, game controllers, and wearables, offering users realistic and immersive sensations that closely mimic physical attributes like texture, shape, weight, temperature, or resistance [7][8][9]. Consequently, the incorporation of vibrotactile feedback in VR allows users to fully engage their sense of touch, enabling them to explore, grasp, and manipulate virtual objects as if they were interacting with them in the physical world [9][10][11].…”
Section: Introductionmentioning
confidence: 99%
“…This paper's specific focus lies in vibrotactile feedback, a haptic feedback form utilizing controlled vibrations to replicate sensations on the skin [6]. This technology seamlessly integrates into various devices, such as touchscreens, game controllers, and wearables, offering users realistic and immersive sensations that closely mimic physical attributes like texture, shape, weight, temperature, or resistance [7][8][9]. Consequently, the incorporation of vibrotactile feedback in VR allows users to fully engage their sense of touch, enabling them to explore, grasp, and manipulate virtual objects as if they were interacting with them in the physical world [9][10][11].…”
Section: Introductionmentioning
confidence: 99%