MultiVibes: What if your VR Controller had 10 Times more Vibrotactile Actuators?
Grégoire Richard,
Thomas Pietrzak,
Ferran Argelaguet
et al.
Abstract:Figure 1: (a) MultiVibes prototype comprising 10 actuators in contact with the skin that can be controlled individually in amplitude and frequency. (b) Interaction with the edge of a virtual cube. (c) As the user slides the controller along the edge of the cube, they feels a phantom vibration point moving inside their hand according to the point of contact. The vibration point location is determined by the three closest actuators, controlled using our funneling model.
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