1996
DOI: 10.7146/brics.v3i54.20057
|View full text |Cite
|
Sign up to set email alerts
|

Pushdown Processes: Games and Model Checking

Abstract: Games given by transition graphs of pushdown processes are considered. It is shown that if there is a winning strategy in such a game then there is a winning strategy that is realized by a pushdown process. This fact turns out to be connected with the model checking problem for the pushdown automata and the propositional µ-calculus. It is show that this model checking problem is DEXPTIME-complete.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

6
245
1

Year Published

2000
2000
2010
2010

Publication Types

Select...
7
3

Relationship

2
8

Authors

Journals

citations
Cited by 149 publications
(252 citation statements)
references
References 10 publications
(11 reference statements)
6
245
1
Order By: Relevance
“…The number of different modal accessibility relations is p + 1 where p is the size of the alphabet in the pushdown games. A close inspection of the ExpTime lower bound proof for this problem [29] shows that p = 1 is sufficient.…”
Section: Proposition 415 ([18 28])mentioning
confidence: 99%
“…The number of different modal accessibility relations is p + 1 where p is the size of the alphabet in the pushdown games. A close inspection of the ExpTime lower bound proof for this problem [29] shows that p = 1 is sufficient.…”
Section: Proposition 415 ([18 28])mentioning
confidence: 99%
“…Actually, most of these results are immediate consequences of stronger results about decidable modal mu-calculus, or even the whole monadic second order logic in such systems, see e.g. [Wal01]. It is therefore important to search for larger classes of effectively generated infinite state systems [without necessarily decidable MSO], but in which natural first-order extensions of CTL have decidable model-checking.…”
Section: Introductionmentioning
confidence: 99%
“…However, due to applications in the verification of infinite-state systems and other areas where infinite structures become increasingly important, it is interesting to study infinite arenas that admit some kind of finite presentation. The best studied class of such games are pushdown games [21,28], where the arena is the configuration graph of a pushdown automaton. Other relevant classes of infinite, but finitely presented, (game) graphs include prefix-recognizable graphs, HR-and VR-equational graphs, graphs in the Caucal hierarchy, and automatic graphs.…”
Section: Motivationmentioning
confidence: 99%