In this chapter we discuss relationships between logic and games, focusing on first-order logic and fixed-point logics, and on reachability and parity games. We discuss the general notion of model-checking games. While it is easily seen that the semantics of first-order logic can be captured by reachability games, more effort is required to see that parity games are the appropriate games for evaluating formulae from least fixed-point logic and the modal µ-calculus. The algorithmic consequences of this result are discussed. We also explore the reverse relationship between games and logic, namely the question of how winning regions in games are definable in logic. Finally the connections between logic and games are discussed for more complicated scenarios provided by inflationary fixed-point logic and the quantitative µ-calculus.
IntroductionThe idea that logical reasoning can be seen as a dialectic game, where a proponent attempts to convince an opponent of the truth of a proposition is very old. Indeed, it can be traced back to the studies of Zeno, Socrates, and Aristotle on logic and rhetoric. Modern manifestation of this idea are the presentation of the semantics of logical formulae by means of modelchecking games and the algorithmic evaluation of logical statements via the synthesis of winning strategies in such games. model-checking games are two-player games played on an arena which is formed as the product of a structure A and a formula ψ where one player, called the Verifier, attempts to prove that ψ is true in A while the other