2013
DOI: 10.1089/cyber.2012.0484
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Psychometric Properties of the Problematic Online Gaming Questionnaire Short-Form and Prevalence of Problematic Online Gaming in a National Sample of Adolescents

Abstract: The rise and growing popularity of online games has led to the appearance of excessive gaming that in some cases can lead to physical and psychological problems. Several measures have been developed to explore the nature and the scale of the phenomenon. However, few measures have been validated psychometrically. The aim of the present study was to test the psychometric properties of the 12-item Problematic Online Gaming Questionnaire Short-Form (POGQ-SF) and to assess the prevalence of problematic online gamin… Show more

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citations
Cited by 98 publications
(91 citation statements)
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References 30 publications
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“…A third associated variable was weekly hours of play, with gamers in the "disordered gamers" spending a mean average of 40 hours per week playing videogames. This finding parallels the findings of similar recent studies (e.g., Fuster et al, 2014;Gentile et al, 2011;Grüsser, Thalemann, & Griffiths, 2007;Pápay et al, 2013;Pontes et al, 2014).…”
Section: Gamers' Latent Profilessupporting
confidence: 91%
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“…A third associated variable was weekly hours of play, with gamers in the "disordered gamers" spending a mean average of 40 hours per week playing videogames. This finding parallels the findings of similar recent studies (e.g., Fuster et al, 2014;Gentile et al, 2011;Grüsser, Thalemann, & Griffiths, 2007;Pápay et al, 2013;Pontes et al, 2014).…”
Section: Gamers' Latent Profilessupporting
confidence: 91%
“…A third associated variable was weekly hours of play, with gamers in the "disordered gamers" spending a mean average of 40 hours per week playing videogames. This finding parallels the findings of similar recent studies (e.g., Fuster et al, 2014; Gentile et al, 2011; Grüsser, Thalemann, & Griffiths, 2007;Pápay et al, 2013;Pontes et al, 2014).Lastly, the ROC curve analysis resulted in a cutoff point of 75 for diagnosis using the Spanish version of the IGD-20 Test. This cutoff point is slightly higher than the one reported in the original version (which was 71), and this tendency bears further examination.…”
supporting
confidence: 88%
“…In line with Demetrovics et al (2012) and Pápay et al (2013), we compared the accuracy of classification using cutoff values with the accuracy of classification using LCA. This can be used for detecting qualitative constructs for which quantitative cutoff estimation is inappropriate.…”
Section: Discussionmentioning
confidence: 99%
“…Often the goal is to represent all facets of a construct when developing a short form of a published test. For example, Pápay et al (2013) presented a short form of the Problematic Online Gaming Questionnaire (POGQ-SF) that consists of 12 items representing six facets. We believe representing all facets of a test for problematic behavior in a short form is only necessary if all facets (i.e., all specific loadings) are useful for identifying the relevant group of participants.…”
Section: Discussionmentioning
confidence: 99%
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