2020
DOI: 10.1186/s12888-020-02830-7
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Psychometric properties and measurement invariance of the 7-item game addiction scale (GAS) among Chinese college students

Abstract: Background The 7-item Gaming Addiction Scale (GAS) has been used as a screening tool for addictive game use worldwide, and this study aimed to examine its psychometric properties and measurement invariance among college students in China. Methods Full-time students from multiple colleges in China were recruited. A total of 1040 completed questionnaires were used in the final analysis. Reliability of the GAS was assessed by internal consistency and split-half reliability. Validity of the GAS was assessed by s… Show more

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Cited by 15 publications
(10 citation statements)
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References 56 publications
(80 reference statements)
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“…Prevalence rates of problematic gaming varied widely in the samples ranging from 1.2 to 73.9% (weighted mean = 16.0%), while three studies had comparison groups of similar sample size ( 41 , 71 , 76 ). The majority of samples ( n = 18) were recruited from primary- / high schools, while eight samples were recruited from college/universities ( 41 , 53 – 55 , 66 , 75 , 76 , 80 ), three were recruited from gaming communities ( 24 , 52 , 74 ), one was recruited from two pediatric lipid and obesity treatment clinics ( 77 ), one was recruited through social media ( 61 ), one was recruited in “non-working contexts” [e.g., pubs, sports associations, recreational places; ( 59 )], and two samples were recruited using random population sampling ( 56 , 79 ).…”
Section: Resultsmentioning
confidence: 99%
“…Prevalence rates of problematic gaming varied widely in the samples ranging from 1.2 to 73.9% (weighted mean = 16.0%), while three studies had comparison groups of similar sample size ( 41 , 71 , 76 ). The majority of samples ( n = 18) were recruited from primary- / high schools, while eight samples were recruited from college/universities ( 41 , 53 – 55 , 66 , 75 , 76 , 80 ), three were recruited from gaming communities ( 24 , 52 , 74 ), one was recruited from two pediatric lipid and obesity treatment clinics ( 77 ), one was recruited through social media ( 61 ), one was recruited in “non-working contexts” [e.g., pubs, sports associations, recreational places; ( 59 )], and two samples were recruited using random population sampling ( 56 , 79 ).…”
Section: Resultsmentioning
confidence: 99%
“…Video game addiction was assessed with a widely used 7-item Game Addiction Scale (GAS) [ 67 , 68 ]. Several studies find that the Chinese version of this scale is a suitable assessment tool with adequate reliability and validity to assess a video gaming disorder among Chinese college students [ 67 ]. Items (e.g., “have you ever wanted to play video games all day?”) were rated on a 5-point Likert scale (1 = never, 5 = usually).…”
Section: Methodsmentioning
confidence: 99%
“…Thirdly, Internet use can facilitate asset factor allocation and increase property income (52,53). Internet use has increased the scale of financial assets of farm households, helping to improve the asset allocation structure and promoting higher property income for farm households (53)(54)(55). In short, Internet use can increase the level of operational income, wage income and property income of farming households, thus increasing total household income.…”
Section: Theoretical Analysis and Research Hypothesismentioning
confidence: 99%