Anais Do XII Computer on the Beach - COTB '21 2021
DOI: 10.14210/cotb.v12.p509-511
|View full text |Cite
|
Sign up to set email alerts
|

Proposta de modelo NEAT para jogar One Night Ultimate Werewolf

Abstract: The use of Artificial Intelligence approaches as NPCs in games is a very common practice, as they seek to convey the impression to players that these characters are somewhat autonomous. One of the approaches used is the technique called NEAT, which consists of making use of artificial neural networks together with genetic algorithms to manage the topology, connections, and weights of a network in an adaptive way. This work presents the proposal to create an NPC for games in a subcategory of board games, those … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 3 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?