1993
DOI: 10.1177/154193129303700124
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Properties of Computer-Generated Scenes Important for Simulating Low-Altitude Flight

Abstract: Previous research indicates two properties of real-world scenes are important to pilots for visual low-altitude flight: (a) vertical development mediated by presence or absence of hills and ridges, and (b) discrete objects exemplified by large objects or groups of objects. The present investigation sought to determine whether these scene properties can be represented with adequate perceptual fidelity in flight simulator visual scenes. The stimuli were sixteen computer-generated scenes exhibiting variation in b… Show more

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Cited by 2 publications
(2 citation statements)
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“…Results revealed two relevant scene dimensions, terrain shape mediated by presence or absence of hills and ridges, and discrete scene elements exemplified by large objects or groups of smaller objects clustered compactly together. By subsequently replicating these results using computer-generated scenes, Kleiss (1993) established that information relevant in real-world scenes can be adequately represented in a flight simulator.…”
Section: Introductionmentioning
confidence: 90%
“…Results revealed two relevant scene dimensions, terrain shape mediated by presence or absence of hills and ridges, and discrete scene elements exemplified by large objects or groups of smaller objects clustered compactly together. By subsequently replicating these results using computer-generated scenes, Kleiss (1993) established that information relevant in real-world scenes can be adequately represented in a flight simulator.…”
Section: Introductionmentioning
confidence: 90%
“…We primarily concentrate on features obtainable from visual sensors. Relevant references that discuss some of the following items listed are Bess [1993], Kleiss [1993], McCarter [1992] and Sureshchandran [1995].…”
Section: Image Consistency and Comparisons For Interoperabilitymentioning
confidence: 99%