1997
DOI: 10.1145/259207.259221
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Terrain database interoperability issues in training with distributed interactive simulation

Abstract: In Distributed Interactive Simulation (DIS), each participating node is responsible for maintaining its own model of the synthetic environment. Problems may arise if significant inconsistencies are allowed to exist between these separate world views, resulting in unrealistic simulation results or negative training, and a corresponding degradation of interoperability in a DIS simulation exercise. In the DIS community, this is known as the simulator terrain database (TDB) correlation problem. This is part of the… Show more

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Cited by 5 publications
(7 citation statements)
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“…This article proposes a bi-directional procedural terrain database (TDB) generation architecture for future automated incremental updates of large heterogeneous TDB formats supporting modeling and simulation (M&S) within a network-centric military environment and describes the challenges facing it. Within the context of this article, an environmental database is an integrated set of data elements that describes a geographical region which may include terrain, natural and man-made features and atmospheric, oceanographic and space for M&S. 14 Our research focus is on the representation of terrain and man-made features within the aforementioned M&S network context. For demonstration purposes only, we implement a limited automated prototype of the theoretical architecture in a significantly scaled-down M&S network context and report on some of our findings.…”
Section: Introductionmentioning
confidence: 99%
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“…This article proposes a bi-directional procedural terrain database (TDB) generation architecture for future automated incremental updates of large heterogeneous TDB formats supporting modeling and simulation (M&S) within a network-centric military environment and describes the challenges facing it. Within the context of this article, an environmental database is an integrated set of data elements that describes a geographical region which may include terrain, natural and man-made features and atmospheric, oceanographic and space for M&S. 14 Our research focus is on the representation of terrain and man-made features within the aforementioned M&S network context. For demonstration purposes only, we implement a limited automated prototype of the theoretical architecture in a significantly scaled-down M&S network context and report on some of our findings.…”
Section: Introductionmentioning
confidence: 99%
“…Traditionally, military TDB formats have been generated using the one-way downstream pipeline paradigm shown in Figure 1, which gathers source data upstream, converts the source data using a terrain generation system, and publishes various target formats downstream for different M&S user needs. 4…”
Section: Introductionmentioning
confidence: 99%
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“…In many virtual environments and distributed interactive simulations, it is desirable to simulate trucks, armored vehicles, bulldozers, and other ground-based moving objects [Balci 1997;Chen et al 1997;Cremer et al 1995;Schiavone et al 1997;IST 1994;Li and Moshell 1993]. Typically, dust behavior is not simulated when these objects travel on an unpaved road.…”
Section: Introductionmentioning
confidence: 99%
“…Advances in simulation interoperability by the Department of Defense reduced stovepipes within the defense modeling and simulation community [32][33][34][35]. Contrasting with high levels of interoperability discussion within the defense community, nuclear industry discussion of interoperability training is limited [36,37] between the SCDAP/ RELAP5, MAAP, Rascal, and Sandia National Lab's MELCOR simulations that serve the nuclear community [38][39][40].…”
mentioning
confidence: 99%