2021
DOI: 10.1007/s11423-021-10016-5
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Promoting pupils’ computational thinking skills and self-efficacy: a problem-solving instructional approach

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Cited by 31 publications
(14 citation statements)
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“…The result revealed that incorporating the GAME model into block-based programming instruction had effects on the students' basic programming concepts. This result roughly aligns with previous studies using App Inventor (Tsai, 2019) and Scratch (Durak, 2018;Ma et al, 2021;Sáez-López et al, 2016;Vasconcelos & Kim, 2022;Wei et al, 2021) as block-based instructional tools. Tsai et al (2020) applied the GAME model to design a digital learning system.…”
Section: Discussionsupporting
confidence: 91%
“…The result revealed that incorporating the GAME model into block-based programming instruction had effects on the students' basic programming concepts. This result roughly aligns with previous studies using App Inventor (Tsai, 2019) and Scratch (Durak, 2018;Ma et al, 2021;Sáez-López et al, 2016;Vasconcelos & Kim, 2022;Wei et al, 2021) as block-based instructional tools. Tsai et al (2020) applied the GAME model to design a digital learning system.…”
Section: Discussionsupporting
confidence: 91%
“…In Zhang and Nouri's (2019) systematic review, it is stated that Scratch is used in computer science or programming courses in the vast majority of studies on Scratch for K-9 students. In the literature, it is seen that there are studies investigating the effect of Scratch on computational thinking in courses such as computer science and mathematics (Dickson, Kotsopoulos, & Harris, 2022;Gadanidis, Hughes, Minniti, & White, 2017;Oluk & Korkmaz, 2016;Oluk, Korkmaz, & Oluk, 2018;Rodríguez-Martínez, González-Calero, & Sáez-López, 2020;Ma, Zhao, Wang, Wan, Cavanaugh, & Liu, 2021;Miller, 2019;Nouri et al, 2020). In online STEM courses, coding workshops and clubs, there are studies conducted with K-9 students where Scratch is used for teaching computer science abstraction, integration of mathematics-computer thinking, creativity or encouraging participatory culture (Israel & Lash, 2020;Statter & Armoni, 2020;Weng 2022a;Weng 2022b).…”
Section: Problem Statusmentioning
confidence: 99%
“…Grizioti and Kynigos (2021) designed a programmable puzzle game in which learners manipulated, programmed, and modified a parametric model to describe a single word to a peer, and their findings suggested that the game promoted the development of computational thinking, including decomposition, pattern recognition, analysis, and abstraction. Ma et al (2021) suggested integrating elements of computational thinking into the knowledge representation and reasoning units of the AI curriculum to develop a game in which learners draw a binary search tree for Tic-Tac-Toe, and suggested that such a design increases interest, motivation, and confidence in learning, reduces their cognitive load, and enhances their knowledge of computational thinking. Choi et al (2016) used a puzzle game for students to learn algorithmic design, and provided feedback on the use of strategies as scaffolding at specific stages to help students achieve their tasks, showing that the above puzzle game mechanism can be a good learning module for computational thinking.…”
Section: Literature Reviewmentioning
confidence: 99%