2014
DOI: 10.19277/bbr.11.1.74
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Promoting physical activity through video games based on self-behavioral models

Abstract: 33 Biomedical and Biopharmaceutical Research J o r n a l d e I n v e s t i g a ç ã o B i o m é d i c a e B i o f a r m a c ê u t i c a Promoting physical activity through video games based on self-behavioral models AbstractPhysical activity is an essential component of a healthy lifestyle, promoting health and preventing various chronic diseases. Despite this evidence, it is known that the younger generations invest much time in sedentary activities such as television viewing, videogames or reading, which pote… Show more

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“…In recent years, the level of physical activity has gradually decreased, and is thus considered one of the main modifiable risk factors for a wide range of chronic diseases. In this sense, different organisations have published recommendations on the adequate amount of physical activity for the general population, including young people of school age 1,2 .…”
mentioning
confidence: 99%
“…In recent years, the level of physical activity has gradually decreased, and is thus considered one of the main modifiable risk factors for a wide range of chronic diseases. In this sense, different organisations have published recommendations on the adequate amount of physical activity for the general population, including young people of school age 1,2 .…”
mentioning
confidence: 99%