2018
DOI: 10.1007/s11423-018-9597-7
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Promoting autonomy and ownership in students studying English using digital comic performance-based learning

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Cited by 22 publications
(8 citation statements)
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“…Komik adalah media yang berguna karena tidak membutuhkan kalimat atau paragraph yang panjang untuk menceritakan sebuah cerita dan tokoh ddalam ceritak komik hanya membutuhkan beberapa kata untuk mengungkapkan suatu plot dengan demikian, siswa dapat belajar bagaimana menggunakan kosakata dan dialog baru dalam berbagai situasi melalui media ini. (Chen et al, 2018) Dari beberapa penjelasan diatas maka dikembangkanlah produk media pembelajaran berupa komik digital. Karena komik dipilih sebagai produk yang dikembangkan karena komik berisi gambargambar dengan isi bacaan yang ringan.…”
Section: Pendahuluanunclassified
“…Komik adalah media yang berguna karena tidak membutuhkan kalimat atau paragraph yang panjang untuk menceritakan sebuah cerita dan tokoh ddalam ceritak komik hanya membutuhkan beberapa kata untuk mengungkapkan suatu plot dengan demikian, siswa dapat belajar bagaimana menggunakan kosakata dan dialog baru dalam berbagai situasi melalui media ini. (Chen et al, 2018) Dari beberapa penjelasan diatas maka dikembangkanlah produk media pembelajaran berupa komik digital. Karena komik dipilih sebagai produk yang dikembangkan karena komik berisi gambargambar dengan isi bacaan yang ringan.…”
Section: Pendahuluanunclassified
“…The latter is described by (Rokhayani et al, 2014), who concluded that comics are interesting media for improving vocabulary in the students, in addition to being an excellent option for teachers for designing their instructional material. Thus Chen et al (2018), conclude that using comics can improve the autonomy of students, at the same time that they obtain better results than those that use commonly textbooks. A similar situation happens with Listyani (2019) who concludes that comics arouse the imagination every time that students write an essay.…”
Section: Introductionmentioning
confidence: 90%
“…Nonetheless, proper utilization of gadgets has been reported to escalate learning outcomes. A study of 89 children at an elementary school in Taoyuan City, Taiwan which made use of a digital comic game, found that the examination results of students from the experimental group were significantly higher than the control group taught using the traditional teaching method (Chen et al, 2018). The findings have proved that the children's enthusiasm for electronic comic media makes them see tangible things to add to their insights, and thus increase their understanding of marine conservation in a short amount of time with a significant percentage.…”
Section: Statements By the Students Implicationmentioning
confidence: 99%