2020
DOI: 10.1186/s40594-020-00223-6
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Promoting a mixed-design model of scientific creativity through digital storytelling—the CCQ model for creativity

Abstract: Background: This study presents the development of three research tools of scientific creativity. Our aim is to evaluate the development of student creativity while students write digital stories. Three models are linked to create a new model, called Creative, Cognitive, Qualitative Model for Creativity (CCQ tool). Our research tool examines how creativity can be standardized, first by researchers' views and then by teachers and students' creative products. The first tool is based on two existing tools; the Sc… Show more

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Cited by 53 publications
(45 citation statements)
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References 16 publications
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“…In terms of knowledge improvement, many studies (Batanero & Borovcnik, 2016;Khazanov & Prado, 2010) testify that standard courses in stochastics do not have a great influence on probability misconceptions. Earlier studies (Chance, Ben-Zvi, Garfield, & Medina, 2007;Garfield & Ahlgren, 1988; emphasize that, although students can be very successful in calculating correct answers on probability tests, these same students frequently exhibit misunderstanding of basic ideas and concepts when making their judgments about uncertain events in real life (Smyrnaiou, Georgakopoulou, & Sotiriou, 2020). On the other hand, many studies claim that courses in probability and statistics can be very significant in solving this problem providing a different approach to teaching (Delmas, Garfield, Ooms, & Chance, 2007;Gauvrit & Morsanyi, 2014;Gigerenzer et al, 2007;Masel, Humphrey, Blackburn, & Levine, 2015;Morsanyi, Handley, & Serpell, 2013).…”
Section: Earlier Findingsmentioning
confidence: 99%
See 1 more Smart Citation
“…In terms of knowledge improvement, many studies (Batanero & Borovcnik, 2016;Khazanov & Prado, 2010) testify that standard courses in stochastics do not have a great influence on probability misconceptions. Earlier studies (Chance, Ben-Zvi, Garfield, & Medina, 2007;Garfield & Ahlgren, 1988; emphasize that, although students can be very successful in calculating correct answers on probability tests, these same students frequently exhibit misunderstanding of basic ideas and concepts when making their judgments about uncertain events in real life (Smyrnaiou, Georgakopoulou, & Sotiriou, 2020). On the other hand, many studies claim that courses in probability and statistics can be very significant in solving this problem providing a different approach to teaching (Delmas, Garfield, Ooms, & Chance, 2007;Gauvrit & Morsanyi, 2014;Gigerenzer et al, 2007;Masel, Humphrey, Blackburn, & Levine, 2015;Morsanyi, Handley, & Serpell, 2013).…”
Section: Earlier Findingsmentioning
confidence: 99%
“…Despite being given explicit information about the chances, students neglected that, making their decisions based on beliefs which they expressed through comments like: "There are two options, chances are always 50-50%" or "he can be either one or the other." One of the reasons for this phenomenon can be found in the teaching practice, where many students are more exposed to events with equally probable outcomes, such as the rolling of a dice or tossing of a coin, which lead students to observe all outcomes as equally probable (Gauvrit & Morsanyi, 2014;Smyrnaiou et al, 2020).…”
Section: Tasks and Misconceptionsmentioning
confidence: 99%
“…Оригинальные методические разработки представлены авторским коллективом Z. Smyrnaiou, E. Georgakopoulou, S. Sotiriou [5]. В них содержатся материалы для развития креативности, оригинальности мышления через использование цифровых средств по написанию историй.…”
Section: обзор литературыunclassified
“…убедительно доказывают, что способность к творческому, инновационному мышлению в большей или меньшей степени присуща каждому человеку [2]. Авторы предлагают для поддержки творчества и воображения включать в обучение практику разработки мобильных приложений [3], 3D-моделей [4], сторителлинг (storytelling) [5], комиксы [6], музыкальное сопровождение [7], проектирование декоративных шрифтов [8], дизайнерские конкурсы [9]. A. H. Abdullah и авт.…”
Section: Introductionunclassified
“…Истории разрабатываются на основе восьмиточечной дуги: предшествующие события, импульс/старт, цель приключения, загадка/неопределённость, ключевой выбор, момент кульминации, поворот, события после приключения. Z. Smyrnaiou, E. Georgakopoulou, S. Sotiriou доказывают эффективность педагогической техники сторителлинга для изложения последовательности событий в интерактивной форме [19]. При помощи неё структура учебной задачи становится более наглядной, простой для восприятия.…”
Section: обзор литературыunclassified