“…EYEPLY (Hurwitz and Jeffs, 2009) in a smart phone provided the marketing and promotion as commercial services for users at the stadiums, parks, conventions and shopping malls. SLARiPS (Second Life Augmented Reality in Physical Space) Project (Stadon, 2009) showed avatars, 3D online platform and the process of MR considering cultural aspects. Koh et al (2010) suggested A CONTExT IMMERSION OF MIxED REALITY AT A NEW STAGE a mobile AR cooking game with a focus on user interfaces and interaction from 2D to 3D spaces.…”