2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8798014
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Project Butterfly: Synergizing Immersive Virtual Reality with Actuated Soft Exosuit for Upper-Extremity Rehabilitation

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Cited by 22 publications
(13 citation statements)
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“…stroke survivors or cognitive disabilities). Our lab has worked with disability groups within our lab exploring various virtual reality mediums for users with cognitive disabilities, testing soft exo-suits meant for post-stroke rehabilitation, and physical rehabilitation games for users with cognitive disabilities [9], [56]- [58]. In the future we will collect motion data of these varying groups to develop more inclusive patient models.…”
Section: A Limitations Of the Study And Future Workmentioning
confidence: 99%
“…stroke survivors or cognitive disabilities). Our lab has worked with disability groups within our lab exploring various virtual reality mediums for users with cognitive disabilities, testing soft exo-suits meant for post-stroke rehabilitation, and physical rehabilitation games for users with cognitive disabilities [9], [56]- [58]. In the future we will collect motion data of these varying groups to develop more inclusive patient models.…”
Section: A Limitations Of the Study And Future Workmentioning
confidence: 99%
“…Figure 1 shows the experimental setup. Through Vive and the Unity Game Engine, motion capture and behavior game data were recorded and stored during runtime at 90 Hz using a data exportation method developed in previous studies by Elor et al [11], [49]. Motions were captured through utilizing the HTC Vive Pro 2018's outside-in tracking algorithm by a constellation of "lighthouse" laser systems [1].…”
Section: A Data Collectionmentioning
confidence: 99%
“…II. SYSTEM DESIGN Our physical therapy system is based on a game called "Project Butterfly" (PBF) that was proposed by Elor et al [49], [50]. Previously, PBF explored the feasibility of a virtual reality enhanced exo-skeleton for post-stroke and elderly assistance through two exercises, but was not designed or tested for upper extremity physical therapy over a extended period of time with varying custom exercise movements as reported in this study.…”
Section: Introductionmentioning
confidence: 99%
“…PSC uses score and sensory feedback as a motivator to keep the user engaged over their exercise sessions [27]. Another one of our previous studies has explored iVR games to strictly follow exercises by protecting a "cute" virtual butterfly in "Project Butterfly" (PBF) [26]. With therapeutic goals in mind, designing iVR experiences like PSC and PBF where the user is in complete control of the environment and is guided by emotive-based incentives can be an excellent approach for iVR physical exercise experiences.…”
Section: Users With Cognitive Disabilitymentioning
confidence: 99%
“…Past studies with the PSC iVR framework have shown great potential to increase compliance for adults with physical disabilities [26,27]. Nevertheless, these users have not been explored with CAVE in this study due to resource constraints.…”
Section: Considerations and Limitationsmentioning
confidence: 99%