Proceedings of the 2018 3rd Joint International Information Technology,Mechanical and Electronic Engineering Conference (JIMEC 2018
DOI: 10.2991/jimec-18.2018.57
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Procedural Content Generation for Room Maze

Abstract: Procedural content generation (PCG) has recently become one of the most popular topics in computational intelligence and video games' content research. This paper has proposed an implementation method for procedural content generation of room maze. Firstly, using flood-fill algorithm to make the random rooms' center, inner floors and boundary. Then tree traversal algorithms which are Depth First Search (DFS) and Breadth First Search (BFS), used to build the relation table of rooms and get the door position bet… Show more

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