Comparative Analysis of Metaheuristic Algorithms for Procedural Race Track Generation in Games
Sana Alyaseri,
Andy Conner
Abstract:Procedural Content Generation (PCG) aims to automatically generate the content of games using algorithmic approaches, as this can reduce the cost of game design and development. PCG algorithms can be applied to all elements of a game, including terrain, maps, stories, dialogues, quests, and characters. A wide variety of search algorithms can be applied to PCG problems; however, those most often used are variations of evolutionary algorithms. This study focuses on comparing three metaheuristic approaches applie… Show more
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