2008
DOI: 10.1080/15710880701875027
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Probing for co-exploring

Abstract: Designers are facing new kinds of design tasks beyond their traditional expertise that call for tools and practices to facilitate design collaboration. This article focuses on the relations between probing and issues of collaboration and participation. It first introduces the probes approach and then describes how it has been applied to support collaboration and participation in case studies which have been conducted in the context of design research and company collaboration in Finland. The article also discu… Show more

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Cited by 55 publications
(57 citation statements)
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“…In this quality, design game materials can resemble that of probes as discussed by Gaver, Dunne, and Pacenti (1999) and Mattelmäki (2008). The visual and tangible components of the design game materials are generative tools.…”
Section: Design Games Provides a Structure For Design Game Designersmentioning
confidence: 97%
“…In this quality, design game materials can resemble that of probes as discussed by Gaver, Dunne, and Pacenti (1999) and Mattelmäki (2008). The visual and tangible components of the design game materials are generative tools.…”
Section: Design Games Provides a Structure For Design Game Designersmentioning
confidence: 97%
“…This process often continues with designers and users meeting again and interpreting the probe returns together. In fact, for all parties, the process can be seen as a collaborative exploration for making sense, re-thinking and imagining (Mattelmäki 2008). In this process, users are seen as experts of their experiences and partners in building a creative understanding of their experiences, as well as envisioning future design opportunities (Postma, Lauche & Stappers 2009;Sanders & Dandavate 1999;Sleeswijk Visser et al 2005).…”
Section: Introductionmentioning
confidence: 99%
“…But at the same time the students found the process fun and rewarding in two aspects: firstly they can use their design skills, and secondly the process of making the methods supports designerly way of solving problems (Mattelmäki [16] also discussed the effect of the making process of the probes for multi-disciplinary design collaboration.). Many students reflected in the diaries that they had become sensitized with the topic and the target users over the process of designing the methods.…”
Section: Methods Design Not Only For Users But Also For Designersmentioning
confidence: 97%