“…This includes the Proteus effect, wherein embodying an avatar in IVR can influence behaviors and attitudes even after the embodiment experience has ended, which holds the potential for both risks (Fox, Bailenson, & Tricase, 2013) and benefits (Peck, Seinfeld, Aglioti, & Slater, 2013) for IVR users. There is, however, evidence that IVR embodiment of a relevant avatar is not, in itself, sufficient to induce a Proteus effect, but that the subjective experience of the IVR user might partially determine whether such an effect occurs (Ash, 2016). The current study examined a Proteus effect through the use of avatars of different age groups on later real-life walking speed.…”