2008
DOI: 10.1007/s11859-008-0524-3
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Preventing dropping packets attack in sensor networks: A game theory approach

Abstract: Focusing on dropping packets attacks in sensor networks, we propose a model of dropping packets attack-resistance as a repeated game based on such an assumption that sensor nodes are rational. The model prevents malicious nodes from attacking by establishing punishment mechanism, and impels sensor networks to reach a collaborative Nash equilibrium. Simulation results show that the devised model can effectively resist the dropping packets attacks(DPA) by choosing reasonable configuration parameters.

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Cited by 7 publications
(9 citation statements)
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“…The attack-resistant mechanism in [9] based on repeated game prevents dropping packets attack effectively. The introduced punishment mechanism impels sensor nodes to reach a collaborative Nash equilibrium.…”
Section: ) Discussionmentioning
confidence: 99%
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“…The attack-resistant mechanism in [9] based on repeated game prevents dropping packets attack effectively. The introduced punishment mechanism impels sensor nodes to reach a collaborative Nash equilibrium.…”
Section: ) Discussionmentioning
confidence: 99%
“…The typical applications include preventing DoS attacks, intrusion detection, strengthening security, and coexistence with malicious modes. The game types for preventing DoS attacks include non-cooperative game [4], cooperative game [6], and repeated game [8,9]. Those for intrusion detection include non-cooperative game [10][11][12][13] and Markov game [15].…”
Section: G= (I S U)mentioning
confidence: 99%
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